Leeroy, lawful male redguardian Thalmor ----- -------------- |...| |............| ---------------- |...|##|...>........| |..............|##########|...|,,-............| ##|...........@@@|,,,,,,,,,,....|,#|............| ###,-.`............|,#########-----,#-------------- ##,,,|..............|,,,,,,,,,,,,,,,,# ----------------########,,##----------------,################ |..............-,,,,,,,,,,,,,,,,,,,,,,,,,%,,,,.,,,,,,,,,,,# |...........<..|##########---------------,##########-----,# |...............,#########|..)[)).))).))|,# |.|.|,# ------- |..............|,,,,,,,,,,-.)).....)).))|,##########|...|,# |.....| ---.------------##########|.....))).[)..|,,,,,,,,,%,|...|,# |.....| #,,,,,,####,### |...))))[)...)|##########,....|,#########|.....| ######,,,,,,,,# |.).[).).))[.)| #-----,,,,,,,,,,-.....| ######--|--- |..)))....)$..| ###########------- |....| --------------- |....| ------ [Leeroy the Whitegold Ambassador] St13 Dx13 Co15 In11 Wi12 Ch12 ThaRedMalLaw Dlvl:1 $22 HP-25(69) Pw25(25) AC-1 Exp4 T724 Elb Latest messages You are surrounded by a shimmering light. The general starts to attack you, but pulls back. (4x) You finish your prayer. You feel that Manwe Sulimo is pleased. Your halberd named Reaper softly glows amber. # What do you want to read? [efhi or ?*] Never mind. What do you want to write with? [- acdkrtwyC-EHIK or ?*] You write in the dust with your fingers. What do you want to write in the dust here? The general swings her silver saber. The general just misses! The general swings her silver saber. The general hits you! [-28 -> 7] Warning: HP low! The general swings her silver saber. The general hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} k - the cursed -1 battle-axe named Cleaver {48} r - an uncursed +0 silver saber {12} t - the uncursed -6 halberd named Reaper (weapon in hands) {60} w - a blessed +0 hand blaster {12} y - an uncursed +0 broadsword {30} C - a cursed +0 elven short sword {12} D - 9 blessed +0 bullets {0} E - a * blessed +1 droven crossbow {30} H - a cursed -2 scimitar {16} K - a blessed +1 knife {2} Armor b - an uncursed +3 elven mithril-coat (being worn) {60} J - an uncursed greased +0 ring mail {100} Comestibles F - an uncursed tripe ration {0} G - 3 uncursed slime molds {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} Wands I - an uncursed wand of opening (5:-1) {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: teleport control You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 278 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 45 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 24 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 63% Amulet drop chance was reduced to 62% Implant drop chance was reduced to 96% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 54% Armor drop chance was reduced to 88% Tool drop chance was reduced to 70% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 62% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: attack spells (turn 10) The following skill became untrainable if you tried to train it too early: searching (turn 3) The following skill became untrainable after a while: dagger (turn 39795) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 39999) Number of artifacts generated was 5 Number of fake artifacts generated was 4 Monster spawn increase started at turn 109328 Monster spawn increase reached its maximum at turn 244540 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 7500570 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: ghost (freq bonus 3) The monster species that spawned more often: xan (freq bonus 10) The monster species that spawned more often: Hailbush (freq bonus 60) The monster species that spawned more often: red worm mass (freq bonus 39) The monster species that spawned more often: ignited atomised (freq bonus 7) The monster species that spawned more often: color-changing star (freq bonus 15) The monster species that spawned more often: housecat (freq bonus 16) The monster species that spawned more often: bloody killer tomato (freq bonus 32) The monster species that spawned more often: nasty bug (freq bonus 10) The monster species that spawned more often: footpad (freq bonus 12) The monster species that spawned more often: swinged agouti inquiringly (freq bonus 12) The monster species that spawned more often: floozy espalier (freq bonus 14) The monster species that spawned more often: poison devil (freq bonus 28) The monster species that spawned more often: hobbit wizard (freq bonus 14) The monster species that spawned more often: sludge mold (freq bonus 10) The monster species that spawned more often: gazer megahorror (freq bonus 60) The monster species that spawned more often: topaz patch (freq bonus 8) The monster species that spawned more often: unsaturate obligated (freq bonus 48) The monster species that spawned more often: moldier gauntly overcome (freq bonus 14) The monster species that spawned more often: fake warp patch (freq bonus 8) The monster species that spawned more often: water control girl (freq bonus 7) The monster trait that was more common: shapeshifting monsters (freq bonus 8) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster species that never randomly spawned: forest moogle The monster species that never randomly spawned: nishikiori The monster species that never randomly spawned: reminiscent imitating The monster species that never randomly spawned: evil patch minotaur The monster species that never randomly spawned: watcher geist The monster species that never randomly spawned: steep bashed inroad The monster species that never randomly spawned: Sandra's plateau boot The monster species that never randomly spawned: picture kobold The monster species that never randomly spawned: stone trove The monster species that never randomly spawned: extraterrestrial maggot The monster class that more likely to generate with musable stuff: light The RNG hath decreed that this item was never generated: quaversal helmet (transversal helmet) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 38) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 14) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 4) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 14) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 7) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 16) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 65) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 1) Trap randomization happened for 1 in 741 traps Next attribute increase check would have come at turn 757 Strength training was 1 Dexterity training was 3 Wisdom training was 4 Constitution training was 18 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were standing on an active Elbereth engraving You had not decided on your sexuality yet You were being chased by the kops. (987) You were prevented from having teleport control (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1031 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (588) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R LIMIT(133) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(3383) invoke deity 4 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (grunter helmet) * skullcap (cloudy helmet) * flack helmet (wok-shaped helmet) * crystal helm (arduous helmet) * mining helm (frequent helmet) * field helm (wide metal helm) * helm of safeguard (thinking helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * leather gloves (bise gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (covered pair of gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rumble boots) * field boots (battle boots) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (FREE2PLAYNODE) scroll of mana (HEEL STEALING) scroll of phase door (SALIQUAS) scroll of standard id (SUCCOTASH EM EXTENDED LOONY TOON) scroll of cure (SMOKING KILLS) * scroll of extra healing (TOESTOMPING IS SUPER SEXY) * scroll of greater mana restoration (FLOAT BY SHOCK MAGNET 5) Wands wand of magic missile (glistening) wand of opening (impact) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 15 times You killed 14 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (4 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (35 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...