Leeroy, lawful male redguardian Thalmor ----- |...|## --------------- |...^,### |.............| |...|,,,# #####|...........eA| ---.-,#,# ##------ ################,,,,-..........e@e| --------- #,#,#,# -----####,.....|###,,,,,,,,,,,,,,,,,###|.........eeee|####|.......| #,,,,,# |...-,,##,|....-,,,,------------######,-..........ee.-,##,...---..| ###,,,##|...|#`,,,-....|#,,,...........-,,,,,,,|...........e.|,,#,|..| |..| #,,%),..<.. ###,|....-,,##|..........|#######-----.---------#,,,-..| |..| ##,,,#----- ,,|....|#,,,-...........,,%,,,,,,,,#,,###########,|..---..| #,-+----+--###,------,,##------------##########,##,,,,,,,,# ##,|.......| #,|........,,,`###,,,,## #,,,-------.---,,--------- #,........|###,,,,,#### ###,....`.....-,# ##|.......| ####### ##|.........|## --------- |.........| |.........| ----------- [Leeroy the Heretic Hunter] St12 Dx11 Co17 In15 Wi11 Ch8 ThaRedMalLaw Dlvl:2 $100 HP-1(89) Pw44(44) AC9 Exp6 T2323 Latest messages The Coure hits you! [-7 -> 8] Warning: HP low! The flaming sphere explodes! (2x) The Coure swings her club. The Coure misses. The Coure swings her club. The Coure misses. You stop. Your flaming sphere is in the way! The Coure swings her club. The Coure hits you! [-3 -> 5] Warning: HP low! The Coure swings her club. The Coure misses. The Coure swings her club. The Coure misses. The Coure swings her club. The Coure hits you! You die... Your inventory Weapons a - a blessed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} k - an uncursed +0 orcish spear {12} l - an uncursed +0 scimitar (wielded in other hand) {16} u - 18 uncursed +0 darts {0} z - an uncursed +3 orcish spear {12} B - an uncursed +0 bullwhip {8} C - the uncursed +1 orcish dagger named Horizons Alternative {4} D - 12 uncursed +11 darts {0} Armor b - an uncursed +0 elven mithril-coat {60} n - an uncursed +0 paper shield {10} v - an uncursed fireproof +0 pair of fumble boots {8} w - an uncursed +0 heavy mail {250} x - an uncursed +0 pair of low boots {4} Comestibles o - the uncursed egg named Egg of Splat {0} Scrolls e - 3 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} r - a blessed finalized scroll of charging {0} y - a cursed scroll of healing {0} Spellbooks m - an uncursed finalized spellbook of flame sphere (1:0) {0} A - an uncursed spellbook of detect unseen (5:3) {0} Potions s - an uncursed potion of blindness {0} Wands t - an uncursed wand of create monster (0:8) {0} Tools j - a blessed wax candle (2000) {0} q - an uncursed chest {750} The chest is empty. Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: half physical damage You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 26 Monsters only dropped their musable items with 45% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 77% Wand drop chance was reduced to 91% Potion drop chance was reduced to 95% Armor drop chance was reduced to 94% Monster death drops spawned with only 99% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: enchantment spells (turn 12) The following skill became untrainable if you tried to train it too early: shield (turn 1474) The following skill became untrainable after a while: attack spells (turn 12395) The following skill couldn't be trained before a certain turn number is reached: mace (turn 18629) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 25289 Monster spawn increase reached its maximum at turn 176857 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 442234 The monster class that cannot be genocided was mummy The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: late teacher asshole (freq bonus 6) The monster species that spawned more often: volatile mushroom (freq bonus 4) The monster species that spawned more often: preamble libellously (freq bonus 5) The monster species that spawned more often: maud look-alike (freq bonus 32) The monster species that spawned more often: red bulb (freq bonus 8) The monster species that spawned more often: guardian naga (freq bonus 24) The monster species that spawned more often: warding turret (freq bonus 12) The monster species that spawned more often: whirling sphere (freq bonus 16) The monster species that spawned more often: bane wight (freq bonus 16) The monster species that spawned more often: red ray (freq bonus 12) The monster species that spawned more often: great wyrm of stastis (freq bonus 14) The monster species that spawned more often: recharging gnarl lemming coagulated (freq bonus 9) The monster species that spawned more often: mana worm (freq bonus 12) The monster species that spawned more often: Leonie (freq bonus 8) The monster species that spawned more often: hooliganism shoplifter gainful (freq bonus 20) The monster species that spawned more often: Cristi (freq bonus 20) The monster species that spawned more often: death ray dragon (freq bonus 18) The monster species that spawned more often: Azmodan (freq bonus 24) The monster species that spawned more often: karmic patch (freq bonus 16) The monster species that spawned more often: jelly bee (freq bonus 18) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 8) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 18) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 10) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 3) The monster species that never randomly spawned: neurobee The monster species that never randomly spawned: color changer The monster species that never randomly spawned: falling warp patch The monster species that never randomly spawned: mind warp fungus The monster species that never randomly spawned: asiyah sephirah The monster species that never randomly spawned: master intrinsic eating permamimic The monster species that never randomly spawned: hc pseudolady The monster species that never randomly spawned: furry rothe The monster species that never randomly spawned: dunlending The monster species that never randomly spawned: grotesque ogre shaman The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 33) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 46) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 34) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 20) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 42) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 22) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 35) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 15) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 8) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 19) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this trap was always invisible: miguc trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 33) Trap randomization happened for 1 in 578 traps Next attribute increase check would have come at turn 3190 Strength training was 26 Dexterity training was 10 Wisdom training was 14 Constitution training was 13 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were possessed by the ghost of Anastasia. (104) You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 990 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 245% b - detect unseen 3 divine 78% 109% Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(3626) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) dazzle 2X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (guzzle helmet) * skullcap (golden helmet) * flack helmet (sages helmet) * crystal helm (RNG helmet) * mining helm (masked helmet) * field helm (chain-aventailed helmet) * helm of safeguard (yellow helmet) * war hat (cloudy helmet) * plasteel gloves (white gloves) * leather gloves (failuncap gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (tar gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (ankle boots) * boots of safeguard (doctor claw boots) fumble boots (heroine mocassins) Scrolls scroll of healing (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of mana (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of phase door (23571113171923293137) scroll of standard id (RIFF8M WAVEFMT) scroll of cure (CHTO VY KHOTITE DOSTICH) * scroll of extra healing (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) * scroll of greater mana restoration (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of trap creation (SACRED TRANSPOSITIONS) scroll of charging (GLLLLLLM) Spellbooks spellbook of flame sphere (goofy) spellbook of detect unseen (light brown) Potions potion of paralysis (unnatural) potion of blindness (glam) Wands wand of create monster (old-testamentarian) Tools wax candle (candle) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Voluntary challenges You eaten 10 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 31 times You killed 40 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (5 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (28 of 160) two-weapon combat [Unskilled] (max Expert) (19 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (38 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (1 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (12 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (61 of 160) Goodbye Leeroy the Thalmor...