Leeroy, lawful male redguardian Thalmor -------------- |............. |.....@@.....| |............| -------------- [Leeroy the Concordate Agent] St12 Dx13 Co10 In12 Wi9 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 22 Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 38% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 94% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: implants (turn 89) The following skill became untrainable if you tried to train it too early: lightsaber (turn 114) The following skill became untrainable after a while: healing spells (turn 30090) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 23731) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 62385 Monster spawn increase reached its maximum at turn 186795 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 665760 The monster class that cannot be genocided was mimic The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster color that was spawned more often: bright blue (freq bonus 9) The monster species that spawned more often: fumblebee (freq bonus 10) The monster species that spawned more often: darkwood spider (freq bonus 12) The monster species that spawned more often: black troll (freq bonus 20) The monster species that spawned more often: uncle of Carlo Santana (freq bonus 14) The monster species that spawned more often: enfetter matzoth succinct submember (freq bonus 7) The monster species that spawned more often: monotremata finality (freq bonus 15) The monster species that spawned more often: little ice block type (freq bonus 32) The monster species that spawned more often: ultra evil trapper (freq bonus 16) The monster species that spawned more often: Deckschmae (freq bonus 52) The monster species that spawned more often: gore force patch (freq bonus 15) The monster species that spawned more often: overly pack (freq bonus 36) The monster species that spawned more often: chemoreceptivity transit amateurishly (freq bonus 12) The monster species that spawned more often: sludge spore (freq bonus 5) The monster species that spawned more often: stealer mimic (freq bonus 20) The monster species that spawned more often: ransomable psychoanalyst (freq bonus 8) The monster species that spawned more often: chicle leitmotif (freq bonus 48) The monster species that spawned more often: Eva's mocassin (freq bonus 32) The monster species that spawned more often: undead caveman (freq bonus 24) The monster species that spawned more often: too deep digger (freq bonus 18) The monster species that spawned more often: red killer tomato (freq bonus 24) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 6) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 8) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster species that never randomly spawned: fucker troll The monster species that never randomly spawned: sloppy force fungus The monster species that never randomly spawned: meso The monster species that never randomly spawned: wererat The monster species that never randomly spawned: anthrazite force fungus The monster species that never randomly spawned: crappy warp fungus The monster species that never randomly spawned: bright violet colony The monster species that never randomly spawned: french portal ufo The monster species that never randomly spawned: probe mushroom The monster species that never randomly spawned: fierce kalidah The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: violet spell stone (gray) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 40) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 9) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 20) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 69) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 7) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 70) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 7) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: appearance shuffling trap (freq bonus 22) Trap randomization happened for 1 in 408 traps Next attribute increase check would have come at turn 355 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (397) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (wide metal helm) * skullcap (hacker helmet) * flack helmet (grimace helmet) * crystal helm (echo helmet) * mining helm (bluy helmet) * field helm (precious helmet) * helm of safeguard (silk helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (rayductnay gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (multilinguitis gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (tightly fitting boots) * boots of safeguard (plof heels) Scrolls scroll of healing (BEE VERSUS SPIDER THE CONTEST) scroll of mana (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of phase door (DIFFER SEX CANT USE STUNTS) scroll of standard id (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) scroll of cure (YOU AND YOUR FRIENDS ARE DEAD) * scroll of extra healing (VUS AS CORIUMA) * scroll of greater mana restoration (OM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.