Leeroy, lawful male skeleton Thalmor --------------- #|.............| ,-..$..........| #|....@........| --------------- [Leeroy the Concordate Agent] St14 Dx7 Co15 In11 Wi9 Ch13 ThaSkeMalLaw Dlvl:1 $0 HP18(18) Pw11(11) AC5 Exp1 T28 Latest messages In what direction? [hykulnjb><] You kick the ant. You kill the ant! You displaced your thalmor called Rulindil the concordate agent. The thalmor called Rulindil the concordate agent eats an ant corpse {10}. There is a wall in the way! You cannot diagonally move through a door! You don't have anything else to wear. What do you want to ready? [- cd or ?*] Never mind. In what direction? [hykulnjb><] Never mind. c - an uncursed +0 dark elven bow (weapon in hands) {12}. a - a blessed +1 elven broadsword (alternate weapon; not wielded) {30}. What do you want to ready? [- ad or ?*] Never mind. In what direction? [hykulnjb><] (6x) You displaced your thalmor called Rulindil the concordate agent. You see here 3 gold pieces {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: improved vision You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 87 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 66% Wand drop chance was reduced to 64% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 93% Tool drop chance was reduced to 93% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: elemental spells (turn 1) The following skill became untrainable if you tried to train it too early: elemental spells (turn 845) The following skill became untrainable after a while: elemental spells (turn 47964) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 70005) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44325 Monster spawn increase reached its maximum at turn 166718 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 660338 The monster class that cannot be genocided was orc The monster class that was spawned more often: angelic being (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 4) The monster species that spawned more often: twilight vampire (freq bonus 48) The monster species that spawned more often: Inspector Kchief (freq bonus 10) The monster species that spawned more often: blood lord (freq bonus 4) The monster species that spawned more often: seeker automaton (freq bonus 12) The monster species that spawned more often: hydrargyrumach (freq bonus 4) The monster species that spawned more often: hobbit figure (freq bonus 8) The monster species that spawned more often: astrodome driftage (freq bonus 3) The monster species that spawned more often: Mother Lily (freq bonus 12) The monster species that spawned more often: ill mushroom (freq bonus 6) The monster species that spawned more often: coruscating potboiled (freq bonus 8) The monster species that spawned more often: frenzied ice spawn (freq bonus 6) The monster species that spawned more often: blue shaver (freq bonus 4) The monster species that spawned more often: predictably preponderantly delinquency (freq bonus 12) The monster species that spawned more often: master robot (freq bonus 9) The monster species that spawned more often: Yasaman's leather boot (freq bonus 10) The monster species that spawned more often: dino of the destruction (freq bonus 4) The monster species that spawned more often: giant brown tick (freq bonus 18) The monster species that spawned more often: dark russian girl (freq bonus 15) The monster species that spawned more often: pschi lich (freq bonus 22) The monster species that spawned more often: florally clept dispute (freq bonus 15) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 32) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 4) The monster species that never randomly spawned: memo growth The monster species that never randomly spawned: giant horned toad The monster species that never randomly spawned: pretty mesmerizing nymph The monster species that never randomly spawned: iron golem The monster species that never randomly spawned: dream force fungus The monster species that never randomly spawned: acheri The monster species that never randomly spawned: grunthack beholder The monster species that never randomly spawned: nasty force fungus The monster species that never randomly spawned: depressed ghost The monster species that never randomly spawned: infected dove The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 58) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 40) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 19) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 11) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 10) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this trap was always invisible: tempoconflict trap The RNG hath decreed that this trap was generated more often: mana battery trap (freq bonus 11) Trap randomization happened for 1 in 767 traps Next attribute increase check would have come at turn 187 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1470 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (202) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (hydra helmet) * skullcap (kitchen hat) * flack helmet (thinking helmet) * crystal helm stone (gemmed helmet) * mining helm (space helmet) * field helm (tasseled helmet) * helm of safeguard (ruined helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (cuddly gloves) * commander gloves (gameble gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (worn-out sneakers) * field boots (calf-leather sandals) * boots of safeguard (failuncap shoes) Scrolls scroll of healing (WAWAE EHA) scroll of mana (OTTO PALLINE DI GELATO) scroll of phase door (SIR I HAVE TO TAKE A SHIT) scroll of standard id (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of cure (INTRUDER ALERT) * scroll of extra healing (THX CHRIS FOR MAKING THE ELDER PRIEST) * scroll of greater mana restoration (WHIRLPOOL GROPING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 16 points,