Leeroy, lawful male burning Thalmor -------- |...F..| |.....$+ |.@....| |.@.{..| |....... |.....-- ------- [Leeroy the Concordate Agent] St8 Dx14 Co7 In12 Wi11 Ch13 ThaBurMalLaw Dlvl:1 $0 HP17(17) Pw11(11) AC-1 Exp1 T1 Brn Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male burning Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: half spell damage You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 82% chance Ring drop chance was reduced to 80% Wand drop chance was reduced to 95% Implant drop chance was reduced to 80% Potion drop chance was reduced to 88% Tool drop chance was reduced to 93% Food drop chance was reduced to 70% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 42) The following skill became untrainable if you tried to train it too early: body spells (turn 81) The following skill became untrainable after a while: implants (turn 39532) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 6999) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50105 Monster spawn increase reached its maximum at turn 120989 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 309442 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: clockwork dwarf (freq bonus 36) The monster species that spawned more often: maidenhair carted (freq bonus 20) The monster species that spawned more often: charcoal force fungus (freq bonus 14) The monster species that spawned more often: islet wrestled (freq bonus 9) The monster species that spawned more often: juggernaut of Khorne (freq bonus 5) The monster species that spawned more often: nondescript force fungus (freq bonus 12) The monster species that spawned more often: stave dentine jut (freq bonus 24) The monster species that spawned more often: Tomas (freq bonus 6) The monster species that spawned more often: warbat (freq bonus 18) The monster species that spawned more often: aureolin colony (freq bonus 6) The monster species that spawned more often: transfix soothsaid (freq bonus 20) The monster species that spawned more often: ancient blood dragon (freq bonus 12) The monster species that spawned more often: swamp hydra (freq bonus 9) The monster species that spawned more often: inka exterminator (freq bonus 8) The monster species that spawned more often: slow stalk (freq bonus 9) The monster species that spawned more often: excruciating roquefort (freq bonus 12) The monster species that spawned more often: porter black unicorn (freq bonus 24) The monster species that spawned more often: Nellie Bly (freq bonus 16) The monster species that spawned more often: green (freq bonus 30) The monster species that spawned more often: grey naga (freq bonus 24) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 6) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 3) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster species that never randomly spawned: plain draconian The monster species that never randomly spawned: gaboonese The monster species that never randomly spawned: squattier sandaled The monster species that never randomly spawned: rust penetrator The monster species that never randomly spawned: corry The monster species that never randomly spawned: vampire cloud The monster species that never randomly spawned: rod permamimic The monster species that never randomly spawned: three-tentacle hententmon The monster species that never randomly spawned: nonsense lobster The monster species that never randomly spawned: fairy moogle The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: force stone (gray) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 19) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 22) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 4) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 69) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 35) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 19) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 3) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 83) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 43) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: distorted grimace (gas mask) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this trap was always invisible: antitraining trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 1) Trap randomization happened for 1 in 806 traps Next attribute increase check would have come at turn 1021 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were burned (0) You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (974) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (middle-earth helmet) * skullcap (poor helmet) * flack helmet (grimace helmet) * crystal helm (precious helmet) * mining helm (twisted visor helmet) * field helm (dim colored helmet) * helm of safeguard (tight helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (inverse gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (thick-soled boots) * boots of safeguard (riding boots) Scrolls scroll of healing (SIGNAL 11 WAS RAISED) scroll of mana (ARCHEPHRENEPSOU PHIRIGX) scroll of phase door (ANGULAR SIGN) scroll of standard id (TEENAGE MUTANT UGLY THINGS) scroll of cure (POWER DAMAGE BY HEALTH POINT) * scroll of extra healing (THATFEMINISTGIRL IS A VERY NICE PERSON) * scroll of greater mana restoration (SONIC VALHOG 3 AND KNUCKLES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.