Leeroy, lawful male burning Thalmor --------- |.......| |.......| |......@| |......@| |.......| |.......| --------- [Leeroy the Concordate Agent] St15 Dx12 Co14 In13 Wi14 Ch13 ThaBurMalLaw Dlvl:1 $0 HP17(17) Pw11(11) AC3 Exp1 T1 Brn Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male burning Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 24 Ring identification only worked 4 times out of 25 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 171 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 29% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 87% Armor drop chance was reduced to 82% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: matter spells (turn 1) The following skill became untrainable if you tried to train it too early: occult spells (turn 42) The following skill became untrainable after a while: healing spells (turn 77403) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 47917) Sticky curses were more common by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47316 Monster spawn increase reached its maximum at turn 92774 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 451470 The monster class that cannot be genocided was snake The monster class that was spawned more often: elemental (freq bonus 2) The monster color that was spawned more often: white (freq bonus 8) The monster species that spawned more often: remanding canary jocose (freq bonus 8) The monster species that spawned more often: dragon girl (freq bonus 10) The monster species that spawned more often: aureately milton (freq bonus 10) The monster species that spawned more often: wild boar (freq bonus 12) The monster species that spawned more often: helpful squirrel (freq bonus 54) The monster species that spawned more often: ass troll (freq bonus 5) The monster species that spawned more often: green centipede (freq bonus 4) The monster species that spawned more often: quenchable contaminating (freq bonus 5) The monster species that spawned more often: unsoundly muckiest (freq bonus 36) The monster species that spawned more often: emulated dabbing moose (freq bonus 12) The monster species that spawned more often: evasive tank breaker (freq bonus 9) The monster species that spawned more often: figment of nastiness (freq bonus 24) The monster species that spawned more often: healing fungus (freq bonus 5) The monster species that spawned more often: Janine (freq bonus 12) The monster species that spawned more often: lick frocked (freq bonus 4) The monster species that spawned more often: white whale (freq bonus 10) The monster species that spawned more often: white shark (freq bonus 36) The monster species that spawned more often: rifleman (freq bonus 21) The monster species that spawned more often: elemental lich (freq bonus 12) The monster species that spawned more often: desert prick (freq bonus 12) The monster trait that was more common: monsters that have no hands (freq bonus 6) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 48) The monster species that never randomly spawned: flying deep orc The monster species that never randomly spawned: Indalecio The monster species that never randomly spawned: hellcat The monster species that never randomly spawned: peritoneal pong vigilantly The monster species that never randomly spawned: everchanging light The monster species that never randomly spawned: lamyflagium The monster species that never randomly spawned: ice force fungus The monster species that never randomly spawned: small healing mimic The monster species that never randomly spawned: cyan force patch The monster species that never randomly spawned: adhesively proprietorial papa The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 8) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 15) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 6) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 66) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 3) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 101) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 4) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: deprovement stone (gray) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 2) Trap randomization happened for 1 in 945 traps Next attribute increase check would have come at turn 982 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were burned (0) You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (459) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (ruined helmet) * skullcap (mechanical helmet) * flack helmet (fish bowl) * crystal helm (secret helmet) * mining helm (horned helmet) * field helm (breath control helmet) * helm of safeguard (great helmet) * war hat (speechpipe helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (slippery gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rumble boots) * field boots (plof heels) * boots of safeguard (steel boots) Scrolls scroll of healing (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of mana (NHQDB IS ACTUALLY KERIOQDB) scroll of phase door (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of standard id (CONGLATURATION) scroll of cure (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) * scroll of extra healing (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) * scroll of greater mana restoration (HITME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.