Leeroy, lawful male sea elven Thalmor ------------ |@@........| |........... |..........| +..........| ------------ [Leeroy the Concordate Agent] St8 Dx11 Co11 In11 Wi8 Ch12 ThaSeaMalLaw Dlvl:1 $0 HP16(16) Pw16(16) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male sea elven Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Pick an object. @ a human or elf or you (sea elven thalmor called Leeroy, on a staircase) Accessing Pokedex entry for sea elf... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Resists cold, sleep. Conveys cold, sleep resistances. Not genocidable, amphibious, carnivorous, herbivorous swimmer. See invisible. Is the same race as you. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical scroll of cure - This is a scroll. Color: gray. Material: paper. Appearance: ABOR EFECTOR. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A powerful curing scroll that will fix the following status effects: sickness, sliming, stoning, confusion, blindness, stun, numbness, freezing, burn, fear, dimness and hallucination. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 74% Amulet drop chance was reduced to 90% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 93% Tool drop chance was reduced to 80% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 65% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: broadsword (turn 11) The following skill became untrainable if you tried to train it too early: saber (turn 208) The following skill became untrainable after a while: form V (Shien) (turn 59880) The following skill couldn't be trained before a certain turn number is reached: whip (turn 49711) Items were more likely to be generated cursed by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 57508 Monster spawn increase reached its maximum at turn 191319 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1301432 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: lousing blatted (freq bonus 30) The monster species that spawned more often: Bram Stoker (freq bonus 12) The monster species that spawned more often: saprophytically emaciated (freq bonus 15) The monster species that spawned more often: locker expansion (freq bonus 3) The monster species that spawned more often: rot converter (freq bonus 16) The monster species that spawned more often: Montgomery, Dr. Moreau's assistant (freq bonus 8) The monster species that spawned more often: druid (freq bonus 27) The monster species that spawned more often: moved one (freq bonus 3) The monster species that spawned more often: unsoundly muckiest (freq bonus 10) The monster species that spawned more often: stalking bulette (freq bonus 24) The monster species that spawned more often: acidic spore (freq bonus 12) The monster species that spawned more often: Sabine (freq bonus 4) The monster species that spawned more often: shark (freq bonus 30) The monster species that spawned more often: accumulative galvanically (freq bonus 10) The monster species that spawned more often: Mare (freq bonus 5) The monster species that spawned more often: femmymondaine (freq bonus 12) The monster species that spawned more often: undead fungus (freq bonus 30) The monster species that spawned more often: grumlin (freq bonus 9) The monster species that spawned more often: real deity (freq bonus 10) The monster species that spawned more often: werekobold (freq bonus 20) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 15) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster species that never randomly spawned: cave herpes The monster species that never randomly spawned: Sadako The monster species that never randomly spawned: disintegration kobold The monster species that never randomly spawned: ebony warp patch The monster species that never randomly spawned: absent force patch The monster species that never randomly spawned: entitling showery The monster species that never randomly spawned: Lars the Schizophrenic The monster species that never randomly spawned: soddenly observational The monster species that never randomly spawned: Marian's persian boot The monster species that never randomly spawned: leading mosquito The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: nownsible stone (gray) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 11) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 16) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 17) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 131) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 109) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 6) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 9) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 35) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 19) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 59) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this trap was always invisible: quaversal trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 4) Trap randomization happened for 1 in 701 traps Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (51) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (internet helmet) * skullcap stone (rubynus helmet) * flack helmet (weeping helmet) * crystal helm (wide conical hat) * mining helm (hacker helmet) * field helm (failuncap helmet) * helm of safeguard (grunter helmet) * war hat (orange visored helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (covered pair of gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (flipflops) * field boots (turbo boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of mana (WHOM DWELL IN THE VANITY) scroll of phase door (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) scroll of standard id (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of cure (ABOR EFECTOR) * scroll of extra healing (ELF VERY ACCURASY) * scroll of greater mana restoration (RECOVER BY SMEEL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.