Leeroy, lawful male deep elven Fencer ---- ..| -..| |@.| -@.| ..| ---- [Leeroy the Alcor] St17 Dx11 Co14 In9 Wi6 Ch4 FenDeeMalLaw Dlvl:1 $0 HP13(13) Pw22(22) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male deep elven Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: double attacks You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 49% Implant drop chance was reduced to 83% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 91% Tool drop chance was reduced to 80% Food drop chance was reduced to 83% Monster death drops spawned with only 97% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: divination spells (turn 10) The following skill became untrainable if you tried to train it too early: shuriken (turn 4294) The following skill became untrainable after a while: enchantment spells (turn 38476) The following skill couldn't be trained before a certain turn number is reached: devices (turn 20066) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 101940 Monster spawn increase reached its maximum at turn 234630 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 532800 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: rarity collector (freq bonus 3) The monster species that spawned more often: hydra turret (freq bonus 10) The monster species that spawned more often: moon rabbit (freq bonus 6) The monster species that spawned more often: giant pink mouse (freq bonus 36) The monster species that spawned more often: demon cheater (freq bonus 6) The monster species that spawned more often: Venonir (freq bonus 2) The monster species that spawned more often: half-nymph (freq bonus 16) The monster species that spawned more often: rot walker (freq bonus 18) The monster species that spawned more often: dirty bulb (freq bonus 5) The monster species that spawned more often: stone xorn (freq bonus 8) The monster species that spawned more often: RNG Lieutenant (freq bonus 20) The monster species that spawned more often: spectre fiend (freq bonus 16) The monster species that spawned more often: crummie maunder (freq bonus 24) The monster species that spawned more often: flaming skull (freq bonus 4) The monster species that spawned more often: booze unexceptionably (freq bonus 4) The monster species that spawned more often: master evil dragon (freq bonus 12) The monster species that spawned more often: ice devil (freq bonus 8) The monster species that spawned more often: werepanther (freq bonus 36) The monster species that spawned more often: oak nymph (freq bonus 36) The monster species that spawned more often: warbot (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster species that never randomly spawned: young cow The monster species that never randomly spawned: slow growth The monster species that never randomly spawned: hell master The monster species that never randomly spawned: watch turret The monster species that never randomly spawned: pain circle The monster species that never randomly spawned: eavesdrop electrocutional communard applesauce The monster species that never randomly spawned: twenty-headed hydra The monster species that never randomly spawned: also matte The monster species that never randomly spawned: well-hidden drow The monster species that never randomly spawned: toxic spore The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: gravation stone (gray) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 37) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 53) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 44) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 14) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 7) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 17) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 7) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 42) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: hyperbluewall trap (freq bonus 3) Trap randomization happened for 1 in 703 traps Next attribute increase check would have come at turn 811 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (285) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (weeping helmet) * skullcap (winged helmet) * flack helmet (rural helmet) * crystal helm (green bowel) * mining helm (grimace helmet) * field helm (water-pipe helmet) * helm of safeguard (netradiation helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (boxing gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (spider boots) * boots of safeguard (blue sneakers) Scrolls scroll of healing (PATENT PENDING) scroll of mana (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of phase door (FOOBIE BLETCH) scroll of standard id (FREE2PLAYNODE) scroll of cure (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) * scroll of extra healing (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) * scroll of greater mana restoration (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) Rings ring of increase accuracy (carnelian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.