Leeroy, lawful male asgardish Thalmor ------------- ............| |............ .......@....| |.......@...| ---------- -- [Leeroy the Concordate Agent] St12 Dx9 Co14 In11 Wi11 Ch10 ThaAsgMalLaw Dlvl:1 $0 HP19(19) Pw14(14) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 460 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 96% Potion drop chance was reduced to 89% Armor drop chance was reduced to 84% Tool drop chance was reduced to 83% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: riding (turn 4) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 160) The following skill became untrainable after a while: protection spells (turn 32174) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 20278) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32514 Monster spawn increase reached its maximum at turn 77539 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 669324 The monster class that cannot be genocided was orc The monster class that was spawned more often: jabberwock (freq bonus 6) The monster species that spawned more often: Doctor Frankenstein (freq bonus 24) The monster species that spawned more often: squirt gargoyle (freq bonus 66) The monster species that spawned more often: genin (freq bonus 8) The monster species that spawned more often: docent interstitially (freq bonus 18) The monster species that spawned more often: creeping sapphire gems (freq bonus 16) The monster species that spawned more often: thunder drake (freq bonus 48) The monster species that spawned more often: chanced dolefully (freq bonus 10) The monster species that spawned more often: big purple unicorn (freq bonus 10) The monster species that spawned more often: empress naga (freq bonus 16) The monster species that spawned more often: white light (freq bonus 16) The monster species that spawned more often: taker growth (freq bonus 60) The monster species that spawned more often: problem mincier (freq bonus 48) The monster species that spawned more often: howling spirit (freq bonus 18) The monster species that spawned more often: devious girl (freq bonus 48) The monster species that spawned more often: christmas child (freq bonus 24) The monster species that spawned more often: shounan funamushi (freq bonus 54) The monster species that spawned more often: supreme kobold commander (freq bonus 8) The monster species that spawned more often: nightrunner (freq bonus 7) The monster species that spawned more often: old novice ghost (freq bonus 54) The monster species that spawned more often: naasfalene (freq bonus 24) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 3) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 32) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 12) The monster trait that was more common: monsters that spawn in large groups (freq bonus 6) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster species that never randomly spawned: plutonium imp The monster species that never randomly spawned: sa-ra The monster species that never randomly spawned: pinch granule The monster species that never randomly spawned: slime mushroom The monster species that never randomly spawned: Janine's sneaker The monster species that never randomly spawned: triad The monster species that never randomly spawned: nasty chasme The monster species that never randomly spawned: tin man The monster species that never randomly spawned: cutting terror The monster species that never randomly spawned: grizzly bear The monster class that more likely to generate with musable stuff: lich The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: permacurse stone (gray) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 15) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 37) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 13) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 4) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 20) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 4) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 9) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: monster glyph trap (freq bonus 1) Trap randomization happened for 1 in 799 traps Trap difficulty was increased by 37 Next attribute increase check would have come at turn 2070 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (645) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (gas mask) * skullcap (less helmet) * flack helmet (mechanical helmet) * crystal helm (metal disk) * mining helm (precious helmet) * field helm (musical helmet) * helm of safeguard (golden helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (cuddly gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (thigh boots) * boots of safeguard (mary janes) Scrolls scroll of healing (MAYBE LOVELY WHEN TOUCH) scroll of mana (CHANGED CELLS TO BE LIKE AS ELF) scroll of phase door (RECOPIED CONGREGATION) scroll of standard id (FROBOZZ MAGIC SCROLL CO) scroll of cure (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) * scroll of extra healing (BREAKPOINT) * scroll of greater mana restoration (JUBILEX IS MY BEST FRIEND) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.