Leeroy, lawful male skillor Thalmor - ------ ........ |...$.@| |....@.- -------- [Leeroy the Concordate Agent] St11 Dx15 Co10 In10 Wi15 Ch13 ThaSkiMalLaw Dlvl:1 $0 HP15(15) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male skillor Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 246 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 24% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 96% Armor drop chance was reduced to 83% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: spear (turn 188) The following skill became untrainable if you tried to train it too early: implants (turn 48) The following skill became untrainable after a while: implants (turn 53655) The following skill couldn't be trained before a certain turn number is reached: form VI (Niman) (turn 32646) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 132655 Monster spawn increase reached its maximum at turn 360235 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4908075 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: wiretap halest (freq bonus 12) The monster species that spawned more often: ghoul queen (freq bonus 18) The monster species that spawned more often: ice elemental (freq bonus 5) The monster species that spawned more often: werestilettosandal (freq bonus 10) The monster species that spawned more often: atavistic smuggled (freq bonus 20) The monster species that spawned more often: arrogating impermanence (freq bonus 9) The monster species that spawned more often: arrogance (freq bonus 8) The monster species that spawned more often: buttasmin (freq bonus 18) The monster species that spawned more often: whichever dipsomaniac (freq bonus 16) The monster species that spawned more often: Undead Kriminologist (freq bonus 30) The monster species that spawned more often: transfinite hardest goose (freq bonus 24) The monster species that spawned more often: goddamn cat (freq bonus 18) The monster species that spawned more often: multicolor bulb (freq bonus 18) The monster species that spawned more often: coruscating potboiled (freq bonus 9) The monster species that spawned more often: adult evil dragon (freq bonus 6) The monster species that spawned more often: altmer (freq bonus 24) The monster species that spawned more often: fractional discovered (freq bonus 8) The monster species that spawned more often: midwest datary (freq bonus 6) The monster species that spawned more often: ice wall (freq bonus 54) The monster species that spawned more often: terrorist bomb (freq bonus 8) The monster trait that was more common: monsters that can be tamed with food (freq bonus 3) The monster trait that was more common: monsters that count as minion (freq bonus 9) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 3) The monster species that never randomly spawned: Kerstin's lovely combat boot The monster species that never randomly spawned: occult warlock The monster species that never randomly spawned: sharkbait The monster species that never randomly spawned: sewer rat The monster species that never randomly spawned: conscious stalk The monster species that never randomly spawned: brigand The monster species that never randomly spawned: pseudointellectual zion overcame The monster species that never randomly spawned: tannic coping debt The monster species that never randomly spawned: wormwood The monster species that never randomly spawned: rusting hulk The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: force stone (gray) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 32) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 20) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 48) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 69) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 10) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 46) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 23) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 12) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: permanently black shoes (failuncap shoes) The RNG hath decreed that this trap was always invisible: black spell trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 2) Trap randomization happened for 1 in 285 traps Next attribute increase check would have come at turn 461 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having stealth (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (267) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (space helmet) * skullcap (great helmet) * flack helmet (bug-tracking helmet) * crystal helm (crazy helmet) * mining helm (meteoric helmet) * field helm (speechpipe helmet) * helm of safeguard (frequent helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (old gloves) * commander gloves (riding gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (heap of shit boots) * boots of safeguard (arcane boots) Scrolls scroll of healing (EDEVESH HANAGASH) scroll of mana (MAYBE PROTECT FROM SERIOUS STATUS) scroll of phase door (FUCK OFF YOU MISS ASS) scroll of standard id (NEJZINITE EBAD NADVOR E LADNO) scroll of cure (FUCKTHISGAME) * scroll of extra healing (DIBING TO ATTACK NEXT) * scroll of greater mana restoration (READ ME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.