Leeroy, lawful male albae Lunatic -.----- |.....| ##----- |.....|,#,..}.| |.....|,,,|}..| +......,##|...- |..<..|,, ...@| ------- |...| ----- [Leeroy the Crazy Person] St10 Dx11 Co12 In14 Wi6 Ch9 LunAlbMalLaw Dlvl:2 $9 HP46(46) Pw31(31) AC-14 Exp3 T103 Latest messages [-1 -> 37] You hit the water demon! Your steel shield blocks the water demon's attack. The water demon misses. The water demon bites you! [-1 -> 37] You kill the water demon! Welcome to experience level 3. You feel sensitive! You hear a door open. There is a wall in the way! You hear a door open. This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) Something is written here in the dust. Use "r." to read it. There is a wall in the way! What do you want to read? [ghijk or ?*.] Never mind. # (2x) Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: jumping You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 85% Tool drop chance was reduced to 62% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 74% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: divination spells (turn 26) The following skill became untrainable if you tried to train it too early: polymorphing (turn 988) The following skill became untrainable after a while: spirituality (turn 18419) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 74300) Heavy curses were more common by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 39780 Monster spawn increase reached its maximum at turn 88295 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 569792 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: outfood bomb (freq bonus 16) The monster species that spawned more often: silent killer (freq bonus 15) The monster species that spawned more often: mode flummoxing (freq bonus 9) The monster species that spawned more often: junkmen succubi bacteria snooze aorta (freq bonus 12) The monster species that spawned more often: spore mushroom (freq bonus 12) The monster species that spawned more often: nose (freq bonus 15) The monster species that spawned more often: recompenser basket flak (freq bonus 40) The monster species that spawned more often: death-on-a-stick (freq bonus 4) The monster species that spawned more often: generic error (freq bonus 32) The monster species that spawned more often: Blahonir (freq bonus 6) The monster species that spawned more often: wand golem (freq bonus 14) The monster species that spawned more often: squeaking lich (freq bonus 48) The monster species that spawned more often: Bear-Man packleader (freq bonus 5) The monster species that spawned more often: werespider (freq bonus 14) The monster species that spawned more often: hup sheeting (freq bonus 12) The monster species that spawned more often: Green Envy (freq bonus 6) The monster species that spawned more often: acidic worm (freq bonus 12) The monster species that spawned more often: real fungus (freq bonus 5) The monster species that spawned more often: charcoal mold (freq bonus 15) The monster species that spawned more often: unprofessed subhuman ramjet clearinghouse (freq bonus 36) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 3) The monster trait that was more common: monsters that can multiply (freq bonus 3) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 6) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster species that never randomly spawned: umbral hulk The monster species that never randomly spawned: nexus patch The monster species that never randomly spawned: Baalzeguy The monster species that never randomly spawned: bramble colony The monster species that never randomly spawned: Little Marie The monster species that never randomly spawned: warper The monster species that never randomly spawned: mummified servant The monster species that never randomly spawned: wannabe asthma The monster species that never randomly spawned: reanimated horde The monster species that never randomly spawned: hunting horror The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: rang call stone (gray) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 4) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 7) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 9) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 5) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 9) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 83) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this trap was always invisible: contamination trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 11) Trap randomization happened for 1 in 281 traps Next attribute increase check would have come at turn 789 Strength training was 5 Dexterity training was 5 Wisdom training was 2 Constitution training was 4 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having jumping (0) Your chance to block was 34% You saw invisible You were aware of the presence of something You were warned of undead You had 1356 points of nutrition remaining You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (797) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 3X Prepared(0) dazzle 3 R Prepared(0) weapon practice 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) blood ritual 3 R Prepared(0) Discoveries Armor helm of steel (guzzle helmet) gauntlets of steel (multilinguitis gloves) kicking boots (marji shoes) Scrolls scroll of healing (HEAL A WOUND BY CALLING MANSERVENT) scroll of mana (WELCOME TO ANGBAND) scroll of phase door (SILLY LITTLE NYMPHS) scroll of standard id (AIR ELEMENTAL SPEED BEHOLDER) scroll of cure (POWER RAISED BY THINK FOR) * scroll of extra healing (ASCHELIDONETH BATHARIBATH) * scroll of greater mana restoration (MUMAK R34) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (37 of 160) body armor [Unskilled] (max Expert) (4 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (28 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Lunatic...