Leeroy, lawful male redguardian Thalmor ------------ |)).....[.)| ------------## -------- |...)......| |...........,# |..%...| --|--------- |..........|,# ##|......| #,,,,@# |.<..`.....|,----------- #,.......| #----.--- -------.----,|.........| #,-------- |..KK@.. ####,,,# #,|.........|###,,# |.$....| ############# ##,,,,### #,...........,,%,## |.KK...| #}}.}}..}}}.# #,,### ##---------.-##### |.KK...| #.}}}.}}}}}}# --.-- #,,,# ---@----##}}.}}.}}}}}# |...| #,### #,>,,,,,}}}(}}}}}}}# |...| --.---------- #########}},}}}},}.# |...| |.......{...| #.}.}}..}}}.-.---##### |...| |.......#...| #.}}}}}.}}}}.....,,,,,####|...| |..%........| ##########|.....|####,,,%,....| |...........| ------- ######----- ------------- [Leeroy the Whitegold Ambassador] St12 Dx12 Co13 In14 Wi10 Ch11 ThaRedMalLaw Dlvl:2 $36 HP0(72) Pw42(42) AC3 Exp5 T1006 Latest messages Your body is transported to another location! The captain wields a silver saber {12}! The captain wields an auto shotgun {24}! The captain fires 3 shotgun shells! You are hit by the 1st shotgun shell! [-11 -> 12] Warning: HP low! You dodge the 2nd shotgun shell. You are hit by the 3rd shotgun shell! You hear the howling of the CwnAnnwn... [-6 -> 6] Warning: HP low! The angry watchman wields a short sword {12}! What do you want to read? [e-ixy or ?*] As you read the scroll, it disappears. Your body is transported to another location! Your elven mithril-coat blocks the Keystone Kop's attack. The Kop Lieutenant wields a club {12}! The Inspector Sergeant hits you! You die... Your inventory Amulets t - an uncursed amulet of ESP {0} Weapons a - an uncursed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 49 uncursed +0 dark elven arrows (in quiver) {1} j - an uncursed +0 scimitar {16} o - the uncursed +0 sling named Nerad's Attunuation {2} p - a cursed +0 crossbow {20} q - 9 uncursed +1 crossbow bolts {0} s - an uncursed +0 dagger {4} u - an uncursed +0 crossbow {20} A - the uncursed +0 bow named The Bow of Skadi {12} D - a cursed -1 shotgun {15} E - 22 blessed +0 bullets {0} F - 32 uncursed +0 paper arrows {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} k - an uncursed +0 orcish helm {12} l - a blessed +3 pair of low boots {4} m - an uncursed +0 orcish helm {12} r - an uncursed +0 ring mail {100} v - an uncursed +0 splint mail {160} Comestibles w - 4 uncursed pears {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - an uncursed scroll of phase door {0} h - an uncursed scroll of standard id {0} i - 2 uncursed scrolls of cure {0} x - a blessed finalized scroll of enchant weapon {0} Spellbooks y - an uncursed finalized spellbook of detect unseen (0:0) {0} Wands n - an uncursed wand of solar beam (6:1) {0} Tools z - an uncursed bag of holding {5} Contents of the bag of holding: 22 uncursed +1 silver arrows {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: detect monsters Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 124 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 206 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 89% chance Wand drop chance was reduced to 92% Implant drop chance was reduced to 94% Potion drop chance was reduced to 57% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 53% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: body spells (turn 10) The following skill became untrainable if you tried to train it too early: matter spells (turn 1496) The following skill became untrainable after a while: missile weapons (turn 33878) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 66720) Sticky curses were more common by 42% Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 26363 Monster spawn increase reached its maximum at turn 147923 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1440036 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: lava grue (freq bonus 4) The monster species that spawned more often: cyclical narwhal (freq bonus 24) The monster species that spawned more often: large death dog (freq bonus 12) The monster species that spawned more often: chasme (freq bonus 15) The monster species that spawned more often: porn gnome (freq bonus 32) The monster species that spawned more often: aranea (freq bonus 12) The monster species that spawned more often: warty mold (freq bonus 14) The monster species that spawned more often: domestic naga hatchling (freq bonus 12) The monster species that spawned more often: cyan force fungus (freq bonus 16) The monster species that spawned more often: swamp inhabitant (freq bonus 8) The monster species that spawned more often: cuke glassily (freq bonus 18) The monster species that spawned more often: unholy corpse (freq bonus 14) The monster species that spawned more often: Jennifer's soft combat boot (freq bonus 36) The monster species that spawned more often: negro ganger (freq bonus 20) The monster species that spawned more often: aerial servent (freq bonus 30) The monster species that spawned more often: ultra cockroach (freq bonus 8) The monster species that spawned more often: pesky mind sucker (freq bonus 9) The monster species that spawned more often: crackwhore (freq bonus 18) The monster species that spawned more often: master plain dragon (freq bonus 6) The monster species that spawned more often: white worm (freq bonus 24) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 6) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 12) The monster trait that was more common: monsters that conceal under items (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 6) The monster species that never randomly spawned: sizzler misdirect jolty The monster species that never randomly spawned: dwarven wizard The monster species that never randomly spawned: fillen fungus The monster species that never randomly spawned: elder blood dragon The monster species that never randomly spawned: pile of knife-bladed coins The monster species that never randomly spawned: tu-tara warmonger The monster species that never randomly spawned: chaotic beam The monster species that never randomly spawned: challenging ostrich The monster species that never randomly spawned: aureolae newel The monster species that never randomly spawned: detriment headhunt ascender The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 483) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 134) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 19) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 7) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 16) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 4) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 8) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 12) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 8) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this trap was always invisible: directive trap The RNG hath decreed that this trap was generated more often: bright cyan spell trap (freq bonus 1) Trap randomization happened for 1 in 196 traps Next attribute increase check would have come at turn 2543 Strength training was 6 Dexterity training was 19 Wisdom training was 5 Constitution training was 26 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were being chased by the kops. (330) You were prevented from having mana regeneration (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 950 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 90% 100% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Reloading(276) invoke deity 5 R Prepared(0) dazzle 1X Prepared(0) Discoveries Amulets amulet of ESP (good fortune) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (gray helmet) * skullcap (celtic helmet) * flack helmet (organic helmet) * crystal helm (bluy helmet) * mining helm (frequent helmet) * field helm (black helmet) * helm of safeguard (mechanical helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (odd pair of gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (high iron boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (PHORPHORBA BAIBO PHORBORBA) scroll of mana (THARR) scroll of phase door (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) scroll of standard id (THEY DIED FAR ONES WITH PRESSURE ON ESC) scroll of cure (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) * scroll of extra healing (BURKINI FASO) * scroll of greater mana restoration (JE SUIS COVFEFE) scroll of enchant weapon (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) Spellbooks spellbook of detect unseen (maroon) Wands wand of solar beam (smelly) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 16 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (26 of 160) two-weapon combat [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (22 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (43 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...