Leeroy, lawful male redguardian Thalmor --------.- |........| |........| |........| |...@@...| ---------- [Leeroy the Concordate Agent] St8 Dx5 Co7 In9 Wi5 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: sickopathy You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 167 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 72% Wand drop chance was reduced to 91% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 72% Tool drop chance was reduced to 68% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: hammer (turn 49) The following skill became untrainable if you tried to train it too early: club (turn 8073) The following skill became untrainable after a while: petkeeping (turn 42766) The following skill couldn't be trained before a certain turn number is reached: club (turn 53805) Heavy curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86705 Monster spawn increase reached its maximum at turn 328955 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 918179 The monster class that cannot be genocided was rodent The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: aquator (freq bonus 5) The monster species that spawned more often: venom bee (freq bonus 42) The monster species that spawned more often: Kostchtie (freq bonus 15) The monster species that spawned more often: black knight (freq bonus 72) The monster species that spawned more often: charging kindness (freq bonus 12) The monster species that spawned more often: small kappa (freq bonus 12) The monster species that spawned more often: level 55 enemy (freq bonus 6) The monster species that spawned more often: what is this (freq bonus 10) The monster species that spawned more often: undead augurer (freq bonus 24) The monster species that spawned more often: dire lion (freq bonus 8) The monster species that spawned more often: undead undertaker (freq bonus 162) The monster species that spawned more often: red starlit sky (freq bonus 36) The monster species that spawned more often: schoolchildren stalemated (freq bonus 66) The monster species that spawned more often: golden spore (freq bonus 24) The monster species that spawned more often: large cuban singer (freq bonus 21) The monster species that spawned more often: defiled warrior (freq bonus 18) The monster species that spawned more often: nucleon watchmaker vanman unaccidental angiogram (freq bonus 21) The monster species that spawned more often: Intermediate Kop (freq bonus 10) The monster species that spawned more often: scone giant (freq bonus 10) The monster species that spawned more often: wardroom depreciative (freq bonus 54) The monster trait that was more common: monsters that shriek (freq bonus 3) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster species that never randomly spawned: slowing turret The monster species that never randomly spawned: mountain awgwa The monster species that never randomly spawned: black numenorean The monster species that never randomly spawned: politicked cretinized The monster species that never randomly spawned: adventurer force patch The monster species that never randomly spawned: engraving sitar compulsorily The monster species that never randomly spawned: blue buffalo The monster species that never randomly spawned: system failure The monster species that never randomly spawned: poison slinger The monster species that never randomly spawned: great bile wyrm The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 60) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 11) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 6) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 77) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this trap was always invisible: feeler gauges trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 4) Trap randomization happened for 1 in 59 traps Next attribute increase check would have come at turn 843 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (102) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (wok-shaped helmet) * skullcap (twisted visor helmet) * flack helmet (less helmet) * crystal helm (round helmet) * mining helm (crazy helmet) * field helm (ruined helmet) * helm of safeguard (dream helmet) * war hat (engraved helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (cuddly gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (sensor gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (hiking boots) * boots of safeguard (feelgood heels) Scrolls scroll of healing (CAN EAT FRUITMORE) scroll of mana (PROC TANK PUMP) scroll of phase door (EIGHT MONTHS IS TOO LONG DUDE) scroll of standard id (U FOKIENG SUK) scroll of cure (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) * scroll of extra healing (LARIEN TELPHONEYA) * scroll of greater mana restoration (DDOS ATTACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.