Leeroy, lawful male redguardian Thalmor --.-+- |....| |....| .....| |..d.| |..@@| ------ [Leeroy the Concordate Agent] St7 Dx13 Co8 In14 Wi13 Ch7 ThaRedMalLaw Dlvl:1 $0 HP24(25) Pw10(10) AC-3 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. What do you want to take off? [b or ?*] You finish taking off your suit. What do you want to wear? [b or ?*] You are putting on an elven mithril-coat. The thalmor called Rulindil the concordate agent swings her long sword at the racoon dog. The thalmor called Rulindil the concordate agent misses the racoon dog. The thalmor called Rulindil the concordate agent swings her long sword at the racoon dog. The thalmor called Rulindil the concordate agent misses the racoon dog. The thalmor called Rulindil the concordate agent points at the racoon dog, then curses. The thalmor called Rulindil the concordate agent misses the racoon dog. The racoon dog bites you! [-1 -> 24] You finish your dressing maneuver. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: jumping Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 90% chance Wand drop chance was reduced to 98% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 91% Tool drop chance was reduced to 85% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 68% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: trident (turn 21) The following skill became untrainable if you tried to train it too early: hammer (turn 1134) The following skill became untrainable after a while: unicorn horn (turn 46565) The following skill couldn't be trained before a certain turn number is reached: axe (turn 42731) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19350 Monster spawn increase reached its maximum at turn 114519 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1306740 The monster class that cannot be genocided was (null) The monster class that was spawned more often: naga (freq bonus 6) The monster species that spawned more often: blusher bonum (freq bonus 90) The monster species that spawned more often: bayou finale (freq bonus 24) The monster species that spawned more often: chummier dybbuk (freq bonus 36) The monster species that spawned more often: actinide unconstricted (freq bonus 54) The monster species that spawned more often: royalty suppressed haunted chromosome (freq bonus 8) The monster species that spawned more often: ant general (freq bonus 60) The monster species that spawned more often: troll giant (freq bonus 32) The monster species that spawned more often: weapon bug (freq bonus 20) The monster species that spawned more often: pain mister (freq bonus 56) The monster species that spawned more often: plasma patch (freq bonus 33) The monster species that spawned more often: black sentai (freq bonus 24) The monster species that spawned more often: sleeper vortex (freq bonus 54) The monster species that spawned more often: card force fungus (freq bonus 8) The monster species that spawned more often: Diablo (freq bonus 16) The monster species that spawned more often: attuned cussedly (freq bonus 14) The monster species that spawned more often: giant blue dragonfly (freq bonus 20) The monster species that spawned more often: entrapping turret (freq bonus 30) The monster species that spawned more often: enbug (freq bonus 96) The monster species that spawned more often: soaring eel (freq bonus 48) The monster species that spawned more often: vampiric fungus (freq bonus 14) The monster trait that was more common: monsters with death resistance (freq bonus 8) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 15) The monster trait that was more common: monsters of small size (freq bonus 3) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster species that never randomly spawned: Arabella's high-heeled lady shoe The monster species that never randomly spawned: red devil The monster species that never randomly spawned: alchemy golem The monster species that never randomly spawned: stone troll The monster species that never randomly spawned: busy-looking merchant The monster species that never randomly spawned: gremffin The monster species that never randomly spawned: half-ogre The monster species that never randomly spawned: fruity zruty The monster species that never randomly spawned: lowly theatergoer The monster species that never randomly spawned: torpedoed interactive The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 25) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 15) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 10) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 5) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 3) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 9) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 12) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 86) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 50) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 4) Trap randomization happened for 1 in 417 traps Next attribute increase check would have come at turn 803 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (838) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (visored helmet) * skullcap (fish bowl) * flack helmet (greenery helmet) * crystal helm (dark helmet) * mining helm (black helmet) * field helm (long-hair helmet) * helm of safeguard (eternal helmet) * war hat (breath control helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (grey-shaded gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (thigh boots) * boots of safeguard (winter boots) Scrolls scroll of healing (EYEHACK LEVELPORT CHANGE IS BULLSHIT) scroll of mana (CUNAFV ANONONYRXV) scroll of phase door (MAMPIFANDRAY SELA) scroll of standard id (CARPE DIEM) scroll of cure (MY SWEET VELCRO STRAP) * scroll of extra healing (THE JENS HIS GIRLFRIEND IS NAMED TANJA) * scroll of greater mana restoration (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.