Leeroy, lawful male redguardian Thalmor ---- ---..--- +...@@.| |......| |......| ---..--- -.-- [Leeroy the Concordate Agent] St5 Dx7 Co7 In6 Wi8 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 4 gold pieces {0}. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: full nutrients Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 72% Implant drop chance was reduced to 82% Potion drop chance was reduced to 91% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: form VI (Niman) The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 13) The following skill became untrainable if you tried to train it too early: elemental spells (turn 476) The following skill became untrainable after a while: martial arts (turn 21911) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 11975) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39100 Monster spawn increase reached its maximum at turn 90519 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4214320 The monster class that cannot be genocided was blob The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: shoemaker (freq bonus 3) The monster species that spawned more often: changing light (freq bonus 3) The monster species that spawned more often: platinum force fungus (freq bonus 24) The monster species that spawned more often: werexan (freq bonus 12) The monster species that spawned more often: edgy mushroom (freq bonus 4) The monster species that spawned more often: stealer mimic (freq bonus 32) The monster species that spawned more often: silent spirit (freq bonus 6) The monster species that spawned more often: lousing blatted (freq bonus 7) The monster species that spawned more often: nonlethal nonperishable (freq bonus 15) The monster species that spawned more often: knight of the condemning (freq bonus 10) The monster species that spawned more often: weapon trove (freq bonus 6) The monster species that spawned more often: Jennifer's soft combat boot (freq bonus 7) The monster species that spawned more often: berry crucified (freq bonus 8) The monster species that spawned more often: pustulent warp fungus (freq bonus 16) The monster species that spawned more often: dictator wight (freq bonus 20) The monster species that spawned more often: immobile warp patch (freq bonus 12) The monster species that spawned more often: greedy looking gnome (freq bonus 12) The monster species that spawned more often: decentralize illimitable (freq bonus 32) The monster species that spawned more often: wind warp patch (freq bonus 6) The monster species that spawned more often: blue-red force fungus (freq bonus 12) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 6) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 3) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster species that never randomly spawned: aureolin force fungus The monster species that never randomly spawned: kaput dodge The monster species that never randomly spawned: mosaic memento The monster species that never randomly spawned: irresistible warp fungus The monster species that never randomly spawned: cool guy The monster species that never randomly spawned: Carmilla The monster species that never randomly spawned: dragon turtle The monster species that never randomly spawned: non-mad ray The monster species that never randomly spawned: giant ebony ant The monster species that never randomly spawned: vampire bunny The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 105) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 9) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 374) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 10) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 45) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 61) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 8) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 73) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 4) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 103) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 97) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: filler trap (freq bonus 2) Trap randomization happened for 1 in 861 traps Next attribute increase check would have come at turn 1020 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1199) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (meso helmet) * skullcap (less helmet) * flack helmet (speechpipe helmet) * crystal helm (wide conical hat) * mining helm (sages helmet) * field helm (padded helmet) * helm of safeguard (bug-tracking helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (padded gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (lolita boots) * boots of safeguard (persian boots) Scrolls scroll of healing (PEW PEW BITCHES) scroll of mana (MORPH BALL) scroll of phase door (ISAY INAY) scroll of standard id (TRAETOR HORIGO) scroll of cure (I WAS BORN MALE BUT NOW IM A WOMAN) * scroll of extra healing (HP LOWED BY HOT AND HEAL BY WATE) * scroll of greater mana restoration (FELLOW LEAF ELF STAT CANNT LOWED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.