Leeroy, lawful male redguardian Thalmor --- ---------# |k...........| |..........@.| ..........@..| -------------# [Leeroy the Concordate Agent] St8 Dx7 Co10 In14 Wi13 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: drain resistance You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 47% chance Wand drop chance was reduced to 67% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 49% Armor drop chance was reduced to 83% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: occult spells (turn 11) The following skill became untrainable if you tried to train it too early: elemental spells (turn 504) The following skill became untrainable after a while: bare-handed combat (turn 51375) The following skill couldn't be trained before a certain turn number is reached: riding (turn 31963) Heavy curses were more common by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 63140 Monster spawn increase reached its maximum at turn 91454 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 474986 The monster class that cannot be genocided was blob The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: troll zombie (freq bonus 5) The monster species that spawned more often: bb soul (freq bonus 18) The monster species that spawned more often: subjecting unbred (freq bonus 12) The monster species that spawned more often: crystal mushroom (freq bonus 16) The monster species that spawned more often: Bubbling Kop (freq bonus 84) The monster species that spawned more often: great spider (freq bonus 22) The monster species that spawned more often: mininaga (freq bonus 4) The monster species that spawned more often: cyan growth (freq bonus 18) The monster species that spawned more often: undead elementalist (freq bonus 45) The monster species that spawned more often: white wolf (freq bonus 4) The monster species that spawned more often: living lecturn (freq bonus 12) The monster species that spawned more often: terrible garbage houses (freq bonus 24) The monster species that spawned more often: rotted jelly (freq bonus 12) The monster species that spawned more often: fancy warp patch (freq bonus 36) The monster species that spawned more often: uncorking contradictive (freq bonus 6) The monster species that spawned more often: controller (freq bonus 15) The monster species that spawned more often: vampire sweepcloud (freq bonus 18) The monster species that spawned more often: metabolite oxen (freq bonus 8) The monster species that spawned more often: antelope (freq bonus 5) The monster species that spawned more often: grabby nyrse (freq bonus 18) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster species that never randomly spawned: skeleton human The monster species that never randomly spawned: baal spy The monster species that never randomly spawned: female samurai The monster species that never randomly spawned: izumo The monster species that never randomly spawned: Arabella's hugging boot The monster species that never randomly spawned: basso unheedful The monster species that never randomly spawned: demimondaine The monster species that never randomly spawned: issue carmaker redecorated bumped The monster species that never randomly spawned: surveyable hap The monster species that never randomly spawned: moon vampire The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: airhead cap (cloudy helmet) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 26) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 17) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 29) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 35) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 3) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 18) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 20) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 8) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 9) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 10) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 75) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this trap was always invisible: clockwise spin trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 1) Trap randomization happened for 1 in 177 traps Next attribute increase check would have come at turn 405 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having infravision (0) You saw invisible You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (188) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (thinking helmet) * skullcap (grimace helmet) * flack helmet (wok-shaped helmet) * crystal helm (long-hair helmet) * mining helm (meteoric helmet) * field helm (anti-government helmet) * helm of safeguard (crazy helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (fatal gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rumble boots) * field boots (heavy boots) * boots of safeguard (red sneakers) Scrolls scroll of healing (ENSSNAKE F FIGHTAH) scroll of mana (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of phase door (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of standard id (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of cure (STUNT PROTECTED HAS NO SUPESTATE) * scroll of extra healing (BYE BITCH) * scroll of greater mana restoration (WA DO SHITAI NODESU KA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.