Leeroy, lawful male redguardian Thalmor ---------------- |........@...}.| |.......@......| -..............| |..............| |..}.........$.| ---------.------ [Leeroy the Concordate Agent] St17 Dx10 Co6 In6 Wi14 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 398 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 87% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 60% Armor drop chance was reduced to 82% Tool drop chance was reduced to 81% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 48% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: polymorphing (turn 10) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1036) The following skill became untrainable after a while: body spells (turn 40765) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 11641) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52956 Monster spawn increase reached its maximum at turn 117512 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2722668 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: big flying baby (freq bonus 6) The monster species that spawned more often: gazing eye (freq bonus 3) The monster species that spawned more often: inscription sarcasm (freq bonus 10) The monster species that spawned more often: freaking dryad (freq bonus 24) The monster species that spawned more often: noncompetitive recordable (freq bonus 48) The monster species that spawned more often: Thorwald (freq bonus 18) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 8) The monster species that spawned more often: obscener repackage (freq bonus 14) The monster species that spawned more often: hole stalk (freq bonus 18) The monster species that spawned more often: menace weariful (freq bonus 18) The monster species that spawned more often: jumping jellyfish (freq bonus 18) The monster species that spawned more often: tasloi boss (freq bonus 84) The monster species that spawned more often: little magpie (freq bonus 16) The monster species that spawned more often: enclave stormtrooper (freq bonus 14) The monster species that spawned more often: absent spore (freq bonus 27) The monster species that spawned more often: The Smith (freq bonus 12) The monster species that spawned more often: encompassing welshing (freq bonus 18) The monster species that spawned more often: dreggiest navigability (freq bonus 9) The monster species that spawned more often: winged gray unicorn (freq bonus 12) The monster species that spawned more often: curse word spirit (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster species that never randomly spawned: Mailie's stiletto The monster species that never randomly spawned: difficult lich The monster species that never randomly spawned: gnome champion The monster species that never randomly spawned: Dr. Munoz The monster species that never randomly spawned: stalker girl The monster species that never randomly spawned: gay mate The monster species that never randomly spawned: runt shaman The monster species that never randomly spawned: unbecoming eonian The monster species that never randomly spawned: insane echidna The monster species that never randomly spawned: Mephisto The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 13) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 18) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 4) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 2) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 13) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 5) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 5) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 11) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 4) Trap randomization happened for 1 in 359 traps Next attribute increase check would have come at turn 1450 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (157) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (covered helmet) * sedge hat (aluminium helmet) * skullcap (fish bowl) * flack helmet (transversal helmet) * crystal helm (chain-aventailed helmet) * mining helm (post-nuclear helmet) * field helm (long-hair helmet) * helm of safeguard (basin helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (brand-new gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (turbo boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (MASKELLI MASKELLO) scroll of mana (CONVICT PATCH) scroll of phase door (SEXI NOTGAY GAYPOD) scroll of standard id (THE AAAAASSIE) scroll of cure (ATTACK BY POLYGONAL) * scroll of extra healing (BREADANDBUTTER POPGUN NUKE) * scroll of greater mana restoration (APOCALYPSE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.