Leeroy, chaotic female heretic Elph ------------ |........@.| +.........d| |........... ------------ [Leeroy the Elleth] St13 Dx11 Co11 In4 Wi3 Ch4 ElpHerFemCha Dlvl:1 $0 HP21(21) Pw11(11) AC6 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female heretic Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Sorry, but you are playing an old version and new games can no longer be started, therefore your game ends now. Please play the new version 2.3.8. Thank you! If you have any complaints, join the #em.slashem.me IRC channel on Freenode and pester me. Your inventory Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 59 uncursed +2 elven arrows (in quiver) {1} d - 37 uncursed +0 elven arrows {1} Armor e - a blessed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: reflection You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 86% Implant drop chance was reduced to 86% Potion drop chance was reduced to 90% Armor drop chance was reduced to 52% Tool drop chance was reduced to 92% Food drop chance was reduced to 99% Monster death drops spawned with only 96% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: high heels (turn 105) The following skill became untrainable if you tried to train it too early: flail (turn 3900) The following skill became untrainable after a while: dart (turn 51539) The following skill couldn't be trained before a certain turn number is reached: club (turn 53386) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24289 Monster spawn increase reached its maximum at turn 165679 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6169995 The monster class that cannot be genocided was grue Today, this monster class was always generated invisible: nemese The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: hippogryph (freq bonus 10) The monster species that spawned more often: unaffected truncating (freq bonus 12) The monster species that spawned more often: APEC Worker (freq bonus 8) The monster species that spawned more often: legion devil captain (freq bonus 36) The monster species that spawned more often: dagger turret (freq bonus 24) The monster species that spawned more often: great red wyrm (freq bonus 7) The monster species that spawned more often: sanity light (freq bonus 14) The monster species that spawned more often: clicking fungus (freq bonus 6) The monster species that spawned more often: High-elf rogue (freq bonus 24) The monster species that spawned more often: ennoble rowed birdseye (freq bonus 6) The monster species that spawned more often: cursed turret (freq bonus 6) The monster species that spawned more often: werevortex (freq bonus 8) The monster species that spawned more often: epidote patch (freq bonus 8) The monster species that spawned more often: allium ethnically clodhopping (freq bonus 10) The monster species that spawned more often: pale spore (freq bonus 20) The monster species that spawned more often: velveting mustier (freq bonus 16) The monster species that spawned more often: baby blood dragon (freq bonus 12) The monster species that spawned more often: decaying mimic (freq bonus 10) The monster species that spawned more often: kobold warlord (freq bonus 6) The monster species that spawned more often: Maurus (freq bonus 48) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster species that never randomly spawned: slouch The monster species that never randomly spawned: githyanki pirate The monster species that never randomly spawned: matlich The monster species that never randomly spawned: old golden dragon The monster species that never randomly spawned: destabilizer The monster species that never randomly spawned: misshapen The monster species that never randomly spawned: coolish anaesthetist protest The monster species that never randomly spawned: overpowered enterer encased The monster species that never randomly spawned: orange missingno The monster species that never randomly spawned: ice force patch The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 18) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 17) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 51) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 12) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 40) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 7) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 3) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 8) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 14) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 12) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 9) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 91) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 2) Trap randomization happened for 1 in 887 traps Next attribute increase check would have come at turn 401 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having reflection (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ulfric Stormcloak, Mani of Machine and Basement Cat Your deity was Basement Cat The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (835) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (white cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (velvet pumps) * elven cloak (faded pall) Scrolls scroll of healing (NO ONE CAN STOP ME) scroll of mana (SULKEMISAIKA) scroll of phase door (YUM YUM) scroll of standard id (YOU HAVE DIED OF DYSENTERY) scroll of cure (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) * scroll of extra healing (EKNA EKNAD) * scroll of greater mana restoration (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Elph... 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