Leeroy, lawful male redguardian Thalmor --------------------- |..................`| ----------#####|...................| -------------- |.........,,,,,........%...........| |............| |........|###,,|......>%%..........| |............| |......... |..............@....| ####|..#......#..|## |........| #,,---------------)-----####,,,..............,# |........| #,,,,,,,,,,#,,,,,%@,,,,,,,,,`##------------.-,# |........| #,########,,,---|----######## #######,,,,,#,### -----.----###,# ###,|......-,#### #,,,,,,,#####,,,# #,,,,,,##,# #,|......|,,,,# ----.------- ###,------------ ---------|-#,# #,|......|###,## |..........| #,|.$(.....$?| |.........|#,# #,#.<....| #,,###|..........| #,-..).(.....| |..........,,# ####,|......| ##,,,,...........| ##|..).**....| |.........|########,,,,,--|----- #####|..........| |......$.*.| |.........-,,,,,,,,,###,,,,# |..........| ------------ -----------########## ###### |..........| ---|-------- #,# ### [Leeroy the Whitegold Ambassador] St12 Dx5 Co16 In12 Wi8 Ch9 ThaRedMalLaw Dlvl:2 $78 HP-10(78) Pw29(29) AC6 Exp5 T905 Latest messages There are several objects here. You see here 5 arrows {0}. You hear the footsteps of a guard on patrol. D - 5 arrows (in quiver) {0}. You see here an arrow {0}. D - an arrow (in quiver) {0}. There are several objects here. (2x) D - 5 arrows (in quiver) {0}. G - a scroll of healing {0}. You see here a New Kop corpse {1450}. There are several objects here. You see here an Officer Jenny corpse {1450}. Angmagssalik fires 2 shotgun shells! You are hit by the 1st shotgun shell! [-23 -> 52] You are hit by the 2nd shotgun shell! [-28 -> 24] Angmagssalik fires a shotgun shell! You are hit by a shotgun shell! You die... Your inventory Weapons a - a blessed +5 elven broadsword (alternate weapon; not wielded) {30} c - an uncursed +0 dark elven bow (weapon in hands) {12} d - 50 uncursed +0 dark elven arrows {1} j - the cursed -3 quarterstaff named The Staff of the Archmagi {16} k - an uncursed +2 pistol {8} q - an uncursed +0 two-handed sword {60} C - an uncursed +2 bow {12} D - 17 uncursed +0 arrows (in quiver) {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} E - the cursed +2 shield named Gorgethroat {50} Comestibles l - 4 uncursed pears {0} m - a blessed food ration {0} y - an uncursed sprig of wolfsbane {0} F - a blessed cream pie {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 3 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} s - an uncursed scroll of identify {0} v - an uncursed finalized scroll of gold detection {0} w - an uncursed scroll of identify {0} z - an uncursed scroll of mana {0} A - an uncursed scroll of magic mapping {0} G - a cursed scroll of healing {0} Spellbooks o - an uncursed spellbook of light (0:1) {0} Potions p - an uncursed finalized potion of oil (400) {0} x - an uncursed potion of hallucination {0} Wands r - an uncursed wand of create monster (0:-2) {0} Tools n - a blessed oil lamp (1025) {0} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 16 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: polymorph control You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 150 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 55% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 86% Armor drop chance was reduced to 80% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 20) The following skill became untrainable if you tried to train it too early: shield (turn 33) The following skill became untrainable after a while: elemental spells (turn 39928) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 33354) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 39454 Monster spawn increase reached its maximum at turn 145394 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4276452 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: unaligned monster (freq bonus 6) The monster species that spawned more often: seel (freq bonus 10) The monster species that spawned more often: snore warp patch (freq bonus 18) The monster species that spawned more often: giant flycapturer (freq bonus 36) The monster species that spawned more often: wereworm (freq bonus 4) The monster species that spawned more often: Sandra's evil sandal (freq bonus 9) The monster species that spawned more often: gravity hound (freq bonus 12) The monster species that spawned more often: metroid queen (freq bonus 20) The monster species that spawned more often: great wyrm of time and space (freq bonus 10) The monster species that spawned more often: grosbeak light (freq bonus 8) The monster species that spawned more often: intermixture unrelentingly (freq bonus 8) The monster species that spawned more often: secluded force patch (freq bonus 10) The monster species that spawned more often: pulse beam (freq bonus 15) The monster species that spawned more often: helmold (freq bonus 36) The monster species that spawned more often: gnomish brigand thief (freq bonus 3) The monster species that spawned more often: stalking bulette (freq bonus 66) The monster species that spawned more often: techno fungus (freq bonus 16) The monster species that spawned more often: Rebecca (freq bonus 5) The monster species that spawned more often: gremlin warlord (freq bonus 12) The monster species that spawned more often: fucking hell I don't recognize this monster (freq bonus 9) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 3) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 3) The monster species that never randomly spawned: ice fungus The monster species that never randomly spawned: orange growth The monster species that never randomly spawned: werelichen The monster species that never randomly spawned: unconquerable deviator The monster species that never randomly spawned: tobacconist nether The monster species that never randomly spawned: mountain pack centaur The monster species that never randomly spawned: maud warp patch The monster species that never randomly spawned: verbosity pavan The monster species that never randomly spawned: Jeanetta's little-girl boot The monster species that never randomly spawned: hippie guy The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: platinum spell stone (gray) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 7) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 27) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 44) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 8) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 16) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 6) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 5) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: failure stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 1) Trap randomization happened for 1 in 391 traps Next attribute increase check would have come at turn 2192 Strength training was 3 Dexterity training was 22 Wisdom training was 10 Constitution training was 13 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were being chased by the kops. (470) You were prevented from having detect monsters (0) You were prevented from having polymorph control (0) You saw invisible You had infravision You had 580 points of nutrition remaining You were unlucky (-3) You had reduced luck Bad luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 57% 99% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Reloading(137) invoke deity 5 R Prepared(0) dazzle 1X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (post-nuclear helmet) * sedge hat (gray helmet) * skullcap (viking helmet) * flack helmet (wok-shaped helmet) * crystal helm (etched helmet) * mining helm (bug-tracking helmet) * field helm (radiant helmet) * helm of safeguard (gas mask) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (polnish gloves) * field gloves (demolition gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel toed boots) * field boots (irregular boots) * boots of safeguard (platform boots) Scrolls scroll of healing (VERR YED HORRE) scroll of mana (PFAZER) scroll of phase door (CHANGED CELLS TO BE LIKE AS ELF) scroll of standard id (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of cure (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) * scroll of extra healing (DE AZTAN A FEGYVER LOSZER NELKUL) * scroll of greater mana restoration (WHY IS THERE NO FUCKING PROMPT) scroll of identify (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) scroll of gold detection (SEXY PRINCESS CATHLETTE) scroll of magic mapping (EUTOW) Spellbooks spellbook of light (psionic) Potions potion of oil (brilliant blue) potion of hallucination (feeding) Wands wand of create monster (untouchable) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 21 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (24 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (33 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (33 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...