Leeroy, lawful male albae Flame Mage .d. .@. --- [Leeroy the Spark] St7 Dx10 Co11 In18 Wi7 Ch7 FlaAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # ring of polymorph - This is a ring. Color: bright green. Material: mithril. Appearance: antimony. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. A ring that grants polymorphitis when worn. It is usually generated cursed. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: half physical damage You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 258 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 106 Ring drop chance was reduced to 72% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 89% Tool drop chance was reduced to 78% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 1) The following skill became untrainable if you tried to train it too early: whip (turn 260) The following skill became untrainable after a while: techniques (turn 52510) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 18852) Heavy curses were more common by 41% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79304 Monster spawn increase reached its maximum at turn 190791 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 297258 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: nether wraith (freq bonus 24) The monster species that spawned more often: wolf cub (freq bonus 12) The monster species that spawned more often: indifferent wraith (freq bonus 20) The monster species that spawned more often: iron golem (freq bonus 12) The monster species that spawned more often: insurer prefacer (freq bonus 84) The monster species that spawned more often: great wyrm of many colors (freq bonus 10) The monster species that spawned more often: sawing flew (freq bonus 8) The monster species that spawned more often: glare warp fungus (freq bonus 12) The monster species that spawned more often: blood brothers (freq bonus 3) The monster species that spawned more often: paschal syndicated (freq bonus 60) The monster species that spawned more often: white icky thing (freq bonus 30) The monster species that spawned more often: wumpus (freq bonus 6) The monster species that spawned more often: blood seraphon (freq bonus 15) The monster species that spawned more often: ivory growth (freq bonus 48) The monster species that spawned more often: clockwork soldier (freq bonus 20) The monster species that spawned more often: preconditioned avengingly expedient (freq bonus 16) The monster species that spawned more often: tonic shifter (freq bonus 36) The monster species that spawned more often: water lady (freq bonus 24) The monster species that spawned more often: grosbeak dark (freq bonus 54) The monster species that spawned more often: sensitometric rewrap gypsyism gossiped squishier (freq bonus 12) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 3) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 10) The monster trait that was more common: monsters that have spit attacks (freq bonus 3) The monster species that never randomly spawned: Nicole's block-heeled combat boot The monster species that never randomly spawned: pantheist makeshift The monster species that never randomly spawned: collegium presold The monster species that never randomly spawned: petit pseudo rat The monster species that never randomly spawned: petty lava demon The monster species that never randomly spawned: curse mummy The monster species that never randomly spawned: Ludwig The monster species that never randomly spawned: solely spectral disemboweling ciphered unbelievably sprawled The monster species that never randomly spawned: flipped cayenne The monster species that never randomly spawned: unhealth grue The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 15) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 31) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 19) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 4) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 5) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 4) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 10) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 7) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 9) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 11) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: mork boots (mary janes) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: bright cyan spell trap (freq bonus 7) Trap randomization happened for 1 in 721 traps Next attribute increase check would have come at turn 1857 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (GO FEK YOURSELF) scroll of healing (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) scroll of mana (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of phase door (AD TENT IS LARIENTELRUNYAS BANE) scroll of standard id (VALKYRIE DIMENSION) scroll of cure (TSX IS A VARIANT AND NOT VANILLA) * scroll of extra healing (THE MIDDLE FINGER OF ELBERETH) * scroll of greater mana restoration (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) Spellbooks spellbook of flame sphere (encased) spellbook of fireball (unwritten) spellbook of light (flesh-bound) Potions potion of radium (moonshine) Rings ring of polymorph (antimony) Wands wand of fire (flax) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.