Leeroy, lawful male albae Electric Mage ------- |..@..| |.d.... |$....| |....-- |....| ---.-- [Leeroy the Charger] St6 Dx13 Co14 In16 Wi9 Ch7 EleAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. potion of night vision - This is a potion. Color: cyan. Material: glass. Appearance: aquamarine. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. Increases your sight radius for a period of time. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: stealth You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 23 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 34% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 42% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 82% Armor drop chance was reduced to 93% Tool drop chance was reduced to 87% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: spirituality (turn 39) The following skill became untrainable if you tried to train it too early: dart (turn 1364) The following skill became untrainable after a while: high heels (turn 29325) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 45305) Items were more likely to be generated cursed by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27203 Monster spawn increase reached its maximum at turn 234573 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3188634 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: golem (freq bonus 3) The monster species that spawned more often: skeletal rat (freq bonus 24) The monster species that spawned more often: thorn brute (freq bonus 14) The monster species that spawned more often: alarm boomer (freq bonus 5) The monster species that spawned more often: velociraptor (freq bonus 6) The monster species that spawned more often: bionic naga hatchling (freq bonus 30) The monster species that spawned more often: helpful squirrel (freq bonus 5) The monster species that spawned more often: fiendish prick (freq bonus 12) The monster species that spawned more often: monoton (freq bonus 4) The monster species that spawned more often: green beetle (freq bonus 5) The monster species that spawned more often: Sarah (freq bonus 72) The monster species that spawned more often: minimalist (freq bonus 24) The monster species that spawned more often: Lynkab (freq bonus 24) The monster species that spawned more often: techno ant (freq bonus 24) The monster species that spawned more often: nutritionally inputted (freq bonus 18) The monster species that spawned more often: programming bug (freq bonus 132) The monster species that spawned more often: six-headed hydra (freq bonus 12) The monster species that spawned more often: Vorlon God-Emperor (freq bonus 30) The monster species that spawned more often: pleasing warp patch (freq bonus 14) The monster species that spawned more often: real nether lich (freq bonus 18) The monster species that spawned more often: dangerous good-looking criminal (freq bonus 120) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 3) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3) The monster species that never randomly spawned: travail data The monster species that never randomly spawned: black light The monster species that never randomly spawned: gaunt teacher The monster species that never randomly spawned: pumping ray The monster species that never randomly spawned: blue fungus The monster species that never randomly spawned: non-animal The monster species that never randomly spawned: flaming bear on a bicycle The monster species that never randomly spawned: telepathic trove The monster species that never randomly spawned: grievingly afflictively flambeau solute slicker sledded unlikelihood The monster species that never randomly spawned: pink zappor The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 35) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 16) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 4) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 13) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 35) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 7) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 4) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 5) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 2) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 99) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: platinum spell stone (gray) The RNG hath decreed that this trap was always invisible: spreading trap The RNG hath decreed that this trap was generated more often: shapechange trap (freq bonus 2) Trap randomization happened for 1 in 891 traps Next attribute increase check would have come at turn 1141 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having stealth (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (488) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (WERMUT MOSERMOSER) scroll of healing (MAX 300) scroll of mana (WE WILL HURT YOU) scroll of phase door (HP RECOVERY BY GRAUP) scroll of standard id (HOW CONVENIENT) scroll of cure (CACHE EM EXTENDED MAGIC MEMORY VAULT) * scroll of extra healing (FPMAM) * scroll of greater mana restoration (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) Spellbooks spellbook of shocking sphere (khaki) spellbook of lightning (generous) Potions potion of night vision (aquamarine) Rings ring of poison resistance (rubber) Wands wand of lightning (wooly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Electric Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.