Leeroy, lawful male albae Ice Mage ... .@d ... [Leeroy the Cooler] St9 Dx13 Co14 In17 Wi7 Ch9 IceAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 88% chance Implant drop chance was reduced to 84% Potion drop chance was reduced to 85% Armor drop chance was reduced to 91% Tool drop chance was reduced to 85% Food drop chance was reduced to 97% Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: elemental spells (turn 34) The following skill became untrainable if you tried to train it too early: short sword (turn 2976) The following skill became untrainable after a while: riding (turn 52789) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 52610) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50149 Monster spawn increase reached its maximum at turn 103846 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2599620 The monster class that cannot be genocided was major demon The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: ifrit (freq bonus 24) The monster species that spawned more often: poly flayer (freq bonus 24) The monster species that spawned more often: viper scopion (freq bonus 4) The monster species that spawned more often: bird lady (freq bonus 4) The monster species that spawned more often: elven priest (freq bonus 12) The monster species that spawned more often: asp (freq bonus 9) The monster species that spawned more often: vorpal jabberwock (freq bonus 2) The monster species that spawned more often: ranger (freq bonus 8) The monster species that spawned more often: jumping school kraken (freq bonus 6) The monster species that spawned more often: spinner patch (freq bonus 12) The monster species that spawned more often: speaur (freq bonus 16) The monster species that spawned more often: wooden stalk (freq bonus 18) The monster species that spawned more often: kopje freestanding (freq bonus 3) The monster species that spawned more often: ochre jelly (freq bonus 2) The monster species that spawned more often: sloppy spore (freq bonus 2) The monster species that spawned more often: stationary two-headed troll (freq bonus 6) The monster species that spawned more often: drow rogue (freq bonus 20) The monster species that spawned more often: hyperbola parachuted (freq bonus 9) The monster species that spawned more often: mourner spirit (freq bonus 8) The monster species that spawned more often: burrower gnome (freq bonus 8) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 6) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster species that never randomly spawned: stealodwarf The monster species that never randomly spawned: amnesia warp patch The monster species that never randomly spawned: troubleshooter The monster species that never randomly spawned: barbed orc The monster species that never randomly spawned: denuclearize birdmen The monster species that never randomly spawned: fuguh sephirah The monster species that never randomly spawned: obstinate intently clarinetist The monster species that never randomly spawned: porter blocker fungus The monster species that never randomly spawned: dark gray growth The monster species that never randomly spawned: losable meatball The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 6) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 100) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 65) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 16) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 13) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 2) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 11) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 10) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 5) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: tarmustrokingnora stone (gray) The RNG hath decreed that this trap was always invisible: rang call trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 2) Trap randomization happened for 1 in 848 traps Next attribute increase check would have come at turn 965 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (207) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 71% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (DASH EM EXTENDED 100 METERS) scroll of healing (TERRAHACK TRASHED THE SAMURAI ROLE) scroll of mana (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of phase door (TUOE DISNI) scroll of standard id (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of cure (VO BIEN VOI MUOI CHAN UON) * scroll of extra healing (LOREM IPSUM) * scroll of greater mana restoration (THX 1138) Spellbooks spellbook of freeze sphere (lupine) spellbook of cone of cold (conceptual) spellbook of slow monster (transforming) Potions potion of levitation (substitute) Rings ring of gain intelligence (iridium) Wands wand of cold (flathead) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.