Leeroy, lawful male albae Acid Mage ----- |.... .@..| |.d.| ----- [Leeroy the Oozer] St10 Dx11 Co11 In13 Wi10 Ch4 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 58% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 55% Weapon drop chance was reduced to 55% Armor drop chance was reduced to 65% Tool drop chance was reduced to 91% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 91) The following skill became untrainable if you tried to train it too early: protection spells (turn 748) The following skill became untrainable after a while: flail (turn 13565) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 4628) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 77631 Monster spawn increase reached its maximum at turn 180310 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 458014 The monster class that cannot be genocided was lich The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: duergar warrior (freq bonus 14) The monster species that spawned more often: ghetto stalk (freq bonus 10) The monster species that spawned more often: mild uncertainty (freq bonus 16) The monster species that spawned more often: programming interlinked garment scansion scantily (freq bonus 14) The monster species that spawned more often: amorphous patch (freq bonus 36) The monster species that spawned more often: integral spore (freq bonus 18) The monster species that spawned more often: vivid ray (freq bonus 14) The monster species that spawned more often: amulet trove (freq bonus 30) The monster species that spawned more often: cognitional stockroom redried (freq bonus 16) The monster species that spawned more often: vulturebear (freq bonus 24) The monster species that spawned more often: kimono girl (freq bonus 36) The monster species that spawned more often: concussed steamering (freq bonus 5) The monster species that spawned more often: undershirt trapt (freq bonus 42) The monster species that spawned more often: Liselotte (freq bonus 15) The monster species that spawned more often: Sadachiyo, the sexually ambiguous Ninja (freq bonus 16) The monster species that spawned more often: naga pitmaster (freq bonus 14) The monster species that spawned more often: albino force fungus (freq bonus 12) The monster species that spawned more often: asterisker (freq bonus 5) The monster species that spawned more often: brown starlit sky (freq bonus 28) The monster species that spawned more often: rockaby wheat (freq bonus 18) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster species that never randomly spawned: luminescent patch The monster species that never randomly spawned: color-changing light The monster species that never randomly spawned: soldier stinker The monster species that never randomly spawned: auto mechanic The monster species that never randomly spawned: tiny rascalling The monster species that never randomly spawned: greater lava demon The monster species that never randomly spawned: specced horror The monster species that never randomly spawned: reductionist regressive The monster species that never randomly spawned: ebony fungus The monster species that never randomly spawned: reversionist sputter principal The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 27) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 12) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 7) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 4) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 33) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 75) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this trap was always invisible: madeleine trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 4) Trap randomization happened for 1 in 449 traps Next attribute increase check would have come at turn 838 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (162) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of confuse monster (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of healing (OGTH LOAM MDSK) scroll of mana (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of phase door (HM MINUS 1R) scroll of standard id (STILL 5 SECONDS AND I IMPACT TOO) scroll of cure (LIVING SALT SHAKER) * scroll of extra healing (THX CHRIS FOR MAKING THE ELDER PRIEST) * scroll of greater mana restoration (WEZZY WEZZAH) Spellbooks spellbook of acid sphere (transient) spellbook of acid stream (transforming) Potions potion of banishing fear (endbringer) Rings ring of fire resistance (deep) Wands wand of acid (mithril) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... You and the acid hound pup escaped from the dungeon with 45 points, Since you escaped early, the score list will not be checked.