Leeroy, lawful male yokuda Paladin ----------- |rr.......| |.........| |.........| |@........| |.f.......| |.........| ----------- [Leeroy the Fighter of Law] St4 Dx7 Co10 In9 Wi8 Ch9 PalYokMalLaw Dlvl:1 $0 HP28(28) Pw20(20) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male yokuda Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 170 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 58% Ring drop chance was reduced to 71% Wand drop chance was reduced to 97% Armor drop chance was reduced to 90% Tool drop chance was reduced to 89% Food drop chance was reduced to 90% Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: javelin (turn 186) The following skill became untrainable if you tried to train it too early: devices (turn 64) The following skill became untrainable after a while: chaos spells (turn 51971) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 38900) Items were more likely to be generated cursed by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20323 Monster spawn increase reached its maximum at turn 122896 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2120614 The monster class that cannot be genocided was ogre The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: stealatrice (freq bonus 32) The monster species that spawned more often: clamping trove (freq bonus 10) The monster species that spawned more often: true weeping archangel (freq bonus 60) The monster species that spawned more often: hellhole warp fungus (freq bonus 18) The monster species that spawned more often: mummified guard (freq bonus 5) The monster species that spawned more often: Succubus Kaptain (freq bonus 10) The monster species that spawned more often: evasive brown bear (freq bonus 8) The monster species that spawned more often: chattering flowerpot (freq bonus 14) The monster species that spawned more often: biologist reappoint (freq bonus 15) The monster species that spawned more often: passee disrespectfully muskmelon (freq bonus 18) The monster species that spawned more often: vile lancer (freq bonus 24) The monster species that spawned more often: black and white warp fungus (freq bonus 12) The monster species that spawned more often: crater fungus (freq bonus 10) The monster species that spawned more often: golden naga hatchling (freq bonus 24) The monster species that spawned more often: tai chi girl (freq bonus 12) The monster species that spawned more often: chaos tile (freq bonus 20) The monster species that spawned more often: sterility annual (freq bonus 12) The monster species that spawned more often: carnivorous flying monkey (freq bonus 10) The monster species that spawned more often: topless nurse (freq bonus 12) The monster species that spawned more often: kalidah (freq bonus 12) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 8) The monster species that never randomly spawned: gore warp fungus The monster species that never randomly spawned: abetting prescientific The monster species that never randomly spawned: stone-warhorse The monster species that never randomly spawned: dveikus sephirah The monster species that never randomly spawned: berry crucified The monster species that never randomly spawned: The King of Hearts The monster species that never randomly spawned: undead erdrick The monster species that never randomly spawned: multicolor grue The monster species that never randomly spawned: ice lizard The monster species that never randomly spawned: big spellbook trove The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 4) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 129) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 25) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 6) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 16) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 12) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 4) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 2) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 3) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 16) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 90) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 1) Trap randomization happened for 1 in 395 traps Next attribute increase check would have come at turn 3468 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having clairvoyance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - remove blessing 5 protect 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (masked helmet) leather gloves (racer gloves) low boots (walking shoes) Scrolls scroll of healing (STASH EM EXTENDED FINEST MAGIC CHESTS) scroll of mana (ABIL BASE CURR GEAR TEMP TOTL) scroll of phase door (INEMPTIO) scroll of standard id (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of cure (AWAKED FASTLY) * scroll of extra healing (QUASH EM EXTENDED HITMAN SERVICE) * scroll of greater mana restoration (MA ARACHNID) Spellbooks spellbook of remove blessing (pale) Rings ring of warning (conundrum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.