Leeroy, lawful male bretonian Paladin ---------- .........| |.$......| |........| |......... |........| .........| |....@...| |...d....| |........| |.....O..| |........| ---------- [Leeroy the Fighter of Law] St6 Dx13 Co14 In13 Wi10 Ch8 PalBreMalLaw Dlvl:1 $0 HP21(21) Pw25(25) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bretonian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. spellbook of fire bolt - This is a spellbook. Color: cyan. Material: paper. Appearance: armored. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Shoots a stream of fire at monsters. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed fireproof scroll of cure {0} Spellbooks g - an uncursed spellbook of fire bolt (0:5) {0} Rings i - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 10 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 86% Armor drop chance was reduced to 60% Monster death drops spawned with only 90% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 18) The following skill became untrainable if you tried to train it too early: divination spells (turn 345) The following skill became untrainable after a while: enchantment spells (turn 39026) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 50165) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54484 Monster spawn increase reached its maximum at turn 139639 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4763900 The monster class that cannot be genocided was ghost Today, this monster class was always generated invisible: vortex The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: plumach (freq bonus 6) The monster species that spawned more often: Vacuator (freq bonus 6) The monster species that spawned more often: deliberation gonadectomizing astatine effectual (freq bonus 18) The monster species that spawned more often: shortener (freq bonus 12) The monster species that spawned more often: mantine (freq bonus 16) The monster species that spawned more often: mickey mouse (freq bonus 2) The monster species that spawned more often: scarab (freq bonus 6) The monster species that spawned more often: frost giant (freq bonus 16) The monster species that spawned more often: The bastard brother of Lilly (freq bonus 30) The monster species that spawned more often: groundwork bunkered (freq bonus 4) The monster species that spawned more often: large dingo (freq bonus 8) The monster species that spawned more often: humming terminal (freq bonus 6) The monster species that spawned more often: cat (freq bonus 8) The monster species that spawned more often: bramble spore (freq bonus 9) The monster species that spawned more often: antimagic colony (freq bonus 6) The monster species that spawned more often: automatic dog (freq bonus 24) The monster species that spawned more often: debilitate reducible unary intervarsity (freq bonus 9) The monster species that spawned more often: stalactite crasher (freq bonus 4) The monster species that spawned more often: vacuum force fungus (freq bonus 2) The monster species that spawned more often: dull unicorn (freq bonus 36) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters with random thieving attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster species that never randomly spawned: energy trove The monster species that never randomly spawned: space orc The monster species that never randomly spawned: reddish colony The monster species that never randomly spawned: krong sephirah The monster species that never randomly spawned: cockamamie savourer The monster species that never randomly spawned: large armor trove The monster species that never randomly spawned: orc beller The monster species that never randomly spawned: blue mewlip The monster species that never randomly spawned: coldcat The monster species that never randomly spawned: evasive infantryman The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 3) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 6) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 5) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 10) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 11) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 14) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 49) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: possession identification (catched) The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 1) Trap randomization happened for 1 in 706 traps Next attribute increase check would have come at turn 786 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (101) You survived Spells known in the end Name Level Category Fail Memory a - fire bolt 4 matter 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (horned helmet) leather gloves (boxing gloves) low boots (walking shoes) Scrolls scroll of healing (DEPENDS UNDERGARMENT PROTECTION SPONSORSHIP) scroll of mana (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of phase door (LOOK EN WITH EYES TO LOW ATTACK) scroll of standard id (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of cure (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) * scroll of extra healing (THARR) * scroll of greater mana restoration (ADD STRENGTHS DIVIDE EVENLY) Spellbooks spellbook of fire bolt (armored) Rings ring of warning (tar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.