Leeroy, lawful male redguardian Paladin ----- |...| | |d..| |...... .@..| | |r..| |.r.| |.... ----- [Leeroy the Fighter of Law] St5 Dx8 Co18 In10 Wi11 Ch10 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. spellbook of time stop - This is a spellbook. Color: magenta. Material: paper. Appearance: nexus. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This very powerful spell will stop the flow of time for a brief period. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 61 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 81% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 53% Implant drop chance was reduced to 86% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 53% Tool drop chance was reduced to 96% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: general combat (turn 32) The following skill became untrainable if you tried to train it too early: protection spells (turn 408) The following skill became untrainable after a while: shield (turn 48729) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 23664) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79680 Monster spawn increase reached its maximum at turn 295132 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1268924 The monster class that cannot be genocided was orc The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: maulotaur (freq bonus 18) The monster species that spawned more often: agate force fungus (freq bonus 24) The monster species that spawned more often: terchet patch (freq bonus 12) The monster species that spawned more often: racily ringer (freq bonus 4) The monster species that spawned more often: ancient otyugh (freq bonus 6) The monster species that spawned more often: Barrier Kop (freq bonus 12) The monster species that spawned more often: blink mushroom (freq bonus 10) The monster species that spawned more often: taker mushroom (freq bonus 5) The monster species that spawned more often: alignment vortex (freq bonus 4) The monster species that spawned more often: bramble stalk (freq bonus 8) The monster species that spawned more often: Ryoko the Space Pirate (freq bonus 4) The monster species that spawned more often: ski hammertoe (freq bonus 12) The monster species that spawned more often: quiz satisfy unraveling (freq bonus 2) The monster species that spawned more often: swather said nondairy (freq bonus 14) The monster species that spawned more often: whatnot scalesmen (freq bonus 24) The monster species that spawned more often: sideliner zoster (freq bonus 12) The monster species that spawned more often: giant sludge shoggoth (freq bonus 5) The monster species that spawned more often: space goblin (freq bonus 12) The monster species that spawned more often: grooving knouted telepathic (freq bonus 15) The monster species that spawned more often: albino spore (freq bonus 6) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 12) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 3) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster species that never randomly spawned: prick stalk The monster species that never randomly spawned: wake of fire sentry The monster species that never randomly spawned: chaotic servant The monster species that never randomly spawned: violet vortices The monster species that never randomly spawned: gnomish caster The monster species that never randomly spawned: frogman The monster species that never randomly spawned: slimy bug The monster species that never randomly spawned: premeditative uvula The monster species that never randomly spawned: yellow force patch The monster species that never randomly spawned: amnesia lich The RNG hath decreed that this item was never generated: cloak of technicality (brick cloak) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 24) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 20) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 30) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 3) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 5) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 5) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 58) The RNG hath decreed that this item was always generated cursed: using hazard (wiseguy) The RNG hath decreed that this item was always generated cursed: frequentation spawn stone (gray) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 3) Trap randomization happened for 1 in 654 traps Next attribute increase check would have come at turn 1710 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having regeneration (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (315) You survived Spells known in the end Name Level Category Fail Memory a - time stop 8 occult 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (water-pipe helmet) leather gloves (digger gloves) low boots (walking shoes) Scrolls scroll of healing (FAGEYUDUD) scroll of mana (COMPILE SLEX SUDO UBUNTU) scroll of phase door (THERESA FLAUSCHEBUESCHEL MAY) scroll of standard id (PRIRUTSENIE) scroll of cure (GET YOUR PET GIRL IN SLEX) * scroll of extra healing (TRASH GRENINJA) * scroll of greater mana restoration (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) Spellbooks spellbook of time stop (nexus) Rings ring of warning (mithril) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.