Leeroy, lawful male albae Supermarket Cashier ---------------- |..............| |............d.| |....d.......@.| |..............| |..............| - - ------------ [Leeroy the Low Worker] St5 Dx8 Co11 In6 Wi7 Ch12 SupAlbMalLaw Dlvl:1 $500 HP24(24) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Supermarket Cashier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: discount action You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 166 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 83% Tool drop chance was reduced to 97% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: form VI (Niman) The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: spirituality (turn 35) The following skill became untrainable if you tried to train it too early: matter spells (turn 1764) The following skill became untrainable after a while: crossbow (turn 85390) The following skill couldn't be trained before a certain turn number is reached: club (turn 39042) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73390 Monster spawn increase reached its maximum at turn 217150 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1163908 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: harrowbark fiend (freq bonus 12) The monster species that spawned more often: cloak mimic (freq bonus 18) The monster species that spawned more often: darkness thief (freq bonus 6) The monster species that spawned more often: Andrej (freq bonus 6) The monster species that spawned more often: richest man of the world (freq bonus 12) The monster species that spawned more often: minterm golem (freq bonus 18) The monster species that spawned more often: fillen warp fungus (freq bonus 18) The monster species that spawned more often: preamble libellously (freq bonus 21) The monster species that spawned more often: firebreather (freq bonus 4) The monster species that spawned more often: Undead Kommissioner (freq bonus 2) The monster species that spawned more often: anti-vegetation eye (freq bonus 10) The monster species that spawned more often: large rothe (freq bonus 14) The monster species that spawned more often: hydra (freq bonus 14) The monster species that spawned more often: crystal stalk (freq bonus 48) The monster species that spawned more often: overcame groundwork rent (freq bonus 12) The monster species that spawned more often: immobile warp patch (freq bonus 8) The monster species that spawned more often: deimonidaine (freq bonus 6) The monster species that spawned more often: real deity (freq bonus 12) The monster species that spawned more often: rainbow fungus (freq bonus 12) The monster species that spawned more often: multicolor beam (freq bonus 6) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 6) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 7) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster species that never randomly spawned: first base xorn The monster species that never randomly spawned: braad spider The monster species that never randomly spawned: hardlich The monster species that never randomly spawned: duah sephirah The monster species that never randomly spawned: soph sextile The monster species that never randomly spawned: companionably tricot The monster species that never randomly spawned: astromech droid The monster species that never randomly spawned: revivified patronizing The monster species that never randomly spawned: pupil The monster species that never randomly spawned: dark gray force fungus The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 10) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 7) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 11) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 8) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 4) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 6) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 4) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this trap was always invisible: sandra trap The RNG hath decreed that this trap was generated more often: cataclysm trap (freq bonus 9) Trap randomization happened for 1 in 783 traps Next attribute increase check would have come at turn 410 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Homies The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (206) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (TIP BLOKA L DA NENAVIDIT VAS) scroll of mana (SIE NICHT ANGESCHNALLT SIND) scroll of phase door (MR TONES WILD RIDE) scroll of standard id (MR LUXI YELLS AT THE NETHACK DEV TEAM) scroll of cure (OPGELEVELT) * scroll of extra healing (STOP IN THE RACE SLIDE) * scroll of greater mana restoration (QUICKER USED THE STUNT OF ELF) Potions potion of fruit juice (wormwood) potion of booze (prickly ash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Supermarket Cashier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.