Leeroy, lawful male albae Nuclear Physicist ----- |@..| |%Z.| ...| |...| -.--- [Leeroy the Safety Officer] St8 Dx7 Co6 In16 Wi3 Ch6 NucAlbMalLaw Dlvl:1 $0 HP17(17) Pw24(24) AC11 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Nuclear Physicist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) You don't know any spells right now. # Greatly reduces your contamination when used. Use this technique? [yn] (n) Pick an object. Z a zombie (tame brain-eating ghoul called Barnotis) (base level 6) (female) Accessing Pokedex entry for brain-eating ghoul... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 9, magic resistance = 0, alignment -2. Very slow (7). Normal generation, with frequency 1. Uncommon (by factor 7). Resists cold, sleep, poison. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous, poisonous undead. Has infravision. Origin: Evil Variant. Is a valid polymorph form. Attacks: 1d7, claw (punch, hit, etc.) - ordinary physical 1d5, bite - drains intelligence You just miss the tiny troll. Pick an object. Z a zombie (tame brain-eating ghoul called Barnotis) (base level 6) (female) Accessing Pokedex entry for brain-eating ghoul... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 9, magic resistance = 0, alignment -2. Very slow (7). Normal generation, with frequency 1. Uncommon (by factor 7). Resists cold, sleep, poison. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous, poisonous undead. Has infravision. Origin: Evil Variant. Is a valid polymorph form. Attacks: 1d7, claw (punch, hit, etc.) - ordinary physical 1d5, bite - drains intelligence You kill the tiny troll! spear - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A standard spear. It can be thrown. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -9 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: shock resistance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 52 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 68% chance Potion drop chance was reduced to 60% Armor drop chance was reduced to 81% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: implants (turn 6) The following skill became untrainable if you tried to train it too early: chaos spells (turn 108) The following skill became untrainable after a while: petkeeping (turn 58598) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 32955) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33811 Monster spawn increase reached its maximum at turn 129022 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 262566 The monster class that cannot be genocided was nemese The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: coterie of motes (freq bonus 2) The monster species that spawned more often: kabbalah combustible (freq bonus 8) The monster species that spawned more often: phase stalk (freq bonus 9) The monster species that spawned more often: vinyl stowable (freq bonus 6) The monster species that spawned more often: high mold (freq bonus 7) The monster species that spawned more often: master rogue (freq bonus 42) The monster species that spawned more often: petty hc sex princess (freq bonus 24) The monster species that spawned more often: fuck shoe (freq bonus 6) The monster species that spawned more often: witlessly nonagon tersely (freq bonus 12) The monster species that spawned more often: shadow shape (freq bonus 36) The monster species that spawned more often: evasive enclave soldier (freq bonus 8) The monster species that spawned more often: purpur golem (freq bonus 12) The monster species that spawned more often: telegenic inflow (freq bonus 4) The monster species that spawned more often: better naga nymph (freq bonus 2) The monster species that spawned more often: communicator separable (freq bonus 8) The monster species that spawned more often: waived potato (freq bonus 4) The monster species that spawned more often: threshold warp fungus (freq bonus 10) The monster species that spawned more often: timbal sunny (freq bonus 9) The monster species that spawned more often: nexus metroid (freq bonus 28) The monster species that spawned more often: space monkey (freq bonus 24) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 8) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 5) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 5) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster species that never randomly spawned: blocker fungus The monster species that never randomly spawned: expanded multistage abhorrer The monster species that never randomly spawned: Sir Garland The monster species that never randomly spawned: mana growth The monster species that never randomly spawned: elder earth elemental The monster species that never randomly spawned: fragment The monster species that never randomly spawned: dark elven priest The monster species that never randomly spawned: ach sephirah The monster species that never randomly spawned: butcher shaman The monster species that never randomly spawned: wind force patch The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 17) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 31) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 17) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 9) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 4) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 9) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 12) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 4) The RNG hath decreed that this item class was generated more often: Boulders/Statues (freq bonus 46) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 16) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: mojibake trap (freq bonus 5) Trap randomization happened for 1 in 528 traps Next attribute increase check would have come at turn 371 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having flying (0) You had 1496 points of nutrition remaining You had contamination resistance You had improved technique levels You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was Gina The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (84) You survived You didn't know any spells. Techniques known in the end Name Level Status decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) Scrolls scroll of healing (AJMO TO UCINITI) scroll of mana (LUXUS MODA) scroll of phase door (EARLYGAME LATEGAME ENDGAME) scroll of standard id (KICKINTHENUTS) scroll of cure (YOU DONT STAND A CHANCE) * scroll of extra healing (CONGLATURATION) * scroll of greater mana restoration (YNORI ERUP) Potions potion of healing (flammable) Wands wand of probing (hawthorn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Nuclear Physicist... Youescaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.