Leeroy, lawful male albae Officer ----- |.@.+ ..@.| |.oo| |...| |...| |... ----- [Leeroy the Street Cop] St15 Dx10 Co10 In11 Wi9 Ch5 OffAlbMalLaw Dlvl:1 $0 HP20(20) Pw11(11) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Officer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Pick an object. @ a human or elf (tame officer called Officer O'Brian the street cop) (base level 10) (male) Accessing Pokedex entry for officer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Tool identification only worked 5 times out of 38 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 27% Armor drop chance was reduced to 74% Tool drop chance was reduced to 97% Food drop chance was reduced to 88% Monster death drops spawned with only 90% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: missile weapons (turn 5) The following skill became untrainable if you tried to train it too early: scimitar (turn 440) The following skill became untrainable after a while: dart (turn 24681) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 56087) Sticky curses were more common by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 34251 Monster spawn increase reached its maximum at turn 150834 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 765979 The monster class that cannot be genocided was piercer The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: phototropically grantsman (freq bonus 24) The monster species that spawned more often: pack cat (freq bonus 18) The monster species that spawned more often: uncle of Carlo Santana (freq bonus 36) The monster species that spawned more often: baby umber hulk (freq bonus 4) The monster species that spawned more often: psi star (freq bonus 12) The monster species that spawned more often: two-headed ogre (freq bonus 36) The monster species that spawned more often: multi-hued hound (freq bonus 30) The monster species that spawned more often: petty ice nymph (freq bonus 6) The monster species that spawned more often: steel wolf (freq bonus 12) The monster species that spawned more often: plain orc (freq bonus 10) The monster species that spawned more often: large permamimic (freq bonus 24) The monster species that spawned more often: umbra warp patch (freq bonus 18) The monster species that spawned more often: Jasieen (freq bonus 24) The monster species that spawned more often: beige force fungus (freq bonus 12) The monster species that spawned more often: anthemed bocci (freq bonus 15) The monster species that spawned more often: tannic coping debt (freq bonus 18) The monster species that spawned more often: xerophthalmia salvagee (freq bonus 72) The monster species that spawned more often: real and true principal (freq bonus 10) The monster species that spawned more often: fluike (freq bonus 24) The monster species that spawned more often: ondy (freq bonus 36) The monster trait that was more common: monsters that have butt attacks (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 6) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 3) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster species that never randomly spawned: winged white unicorn The monster species that never randomly spawned: stitched abomination The monster species that never randomly spawned: ferrous warp patch The monster species that never randomly spawned: coevally toper The monster species that never randomly spawned: intrinsic eating permamimic The monster species that never randomly spawned: porter gnome warrior The monster species that never randomly spawned: gemini rickets The monster species that never randomly spawned: hobbit groupleader The monster species that never randomly spawned: disgusting patch The monster species that never randomly spawned: monotremata finality The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: long screwup stone (gray) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 8) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 16) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 30) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 25) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 11) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 20) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 7) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 54) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: soil-clinging boots (noble sandals) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: spell memory trap (freq bonus 1) Trap randomization happened for 1 in 25 traps Next attribute increase check would have come at turn 606 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having full nutrients (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Magnum The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (331) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (FLEECY BOUFFANT COLORS) scroll of mana (THAPSATE STHRAITO) scroll of phase door (APOFFEA BUTT) scroll of standard id (IMB AXES MUMMIES) scroll of cure (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) * scroll of extra healing (INQUE COMUS) * scroll of greater mana restoration (NR 9) Wands wand of magic missile (zinc) wand of striking (spandex) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Officer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.