Leeroy, lawful male albae Knight --------- .@......| |u......| +.......| |....$..| ----+---- [Leeroy the Gallant] St16 Dx6 Co8 In7 Wi12 Ch12 KniAlbMalLaw Dlvl:1 $0 HP27(27) Pw22(22) AC-6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # There is a wall in the way! (2x) # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: teleport control You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 87% Tool drop chance was reduced to 91% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: body spells (turn 4) The following skill became untrainable if you tried to train it too early: attack spells (turn 95) The following skill became untrainable after a while: mace (turn 45772) The following skill couldn't be trained before a certain turn number is reached: spear (turn 37573) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34265 Monster spawn increase reached its maximum at turn 403772 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 579600 The monster class that cannot be genocided was rodent The monster class that was spawned more often: humanoid (freq bonus 8) The monster color that was spawned more often: gray (freq bonus 6) The monster species that spawned more often: vamgoyle (freq bonus 44) The monster species that spawned more often: dark patch (freq bonus 33) The monster species that spawned more often: multi-hued jelly (freq bonus 10) The monster species that spawned more often: koala (freq bonus 80) The monster species that spawned more often: Solvejg's mocassin (freq bonus 40) The monster species that spawned more often: genetic senor (freq bonus 27) The monster species that spawned more often: rocking-horse-fly (freq bonus 72) The monster species that spawned more often: giant speckled tree frog (freq bonus 20) The monster species that spawned more often: amnesiac (freq bonus 48) The monster species that spawned more often: guessed fuck (freq bonus 72) The monster species that spawned more often: doormen fringed (freq bonus 9) The monster species that spawned more often: toked anele coeducation (freq bonus 48) The monster species that spawned more often: theme deer (freq bonus 81) The monster species that spawned more often: oscillator (freq bonus 20) The monster species that spawned more often: monocellular rhythmical tammy nabbed (freq bonus 11) The monster species that spawned more often: misconstrued limonite chining (freq bonus 9) The monster species that spawned more often: grilled igloo (freq bonus 20) The monster species that spawned more often: animated unfair stiletto (freq bonus 40) The monster species that spawned more often: orange colony (freq bonus 20) The monster species that spawned more often: aoa droplet (freq bonus 26) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 3) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster species that never randomly spawned: young adult plain dragon The monster species that never randomly spawned: gatsu The monster species that never randomly spawned: owl bear The monster species that never randomly spawned: jazzerciser The monster species that never randomly spawned: heterodontosaurus The monster species that never randomly spawned: green spore The monster species that never randomly spawned: pike The monster species that never randomly spawned: speedster maggot The monster species that never randomly spawned: old white dragon The monster species that never randomly spawned: Annie The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 20) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 32) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 9) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 5) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 15) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 3) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 9) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this trap was always invisible: goldspell trap The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 2) Trap randomization happened for 1 in 964 traps Next attribute increase check would have come at turn 2718 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from hallu partying (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (81) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (masked helmet) * leather gloves (inverse gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (long-hair helmet) * skullcap (hacker helmet) * flack helmet (horned helmet) * crystal helm (translucent helmet) * mining helm (arduous helmet) * field helm (green bowel) * helm of safeguard (radio helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (gameble gloves) * commander gloves (lead gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (marji shoes) * boots of safeguard (stroking boots) Scrolls scroll of healing (ITS GRUNTHACK ALL OVER AGAIN) scroll of mana (SOO BAWLZ) scroll of phase door (SUCH A FLEECY LYNN) scroll of standard id (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of cure (FAHR TZU) * scroll of extra healing (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) * scroll of greater mana restoration (CAN I BECOME A BEEFSTEAK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Knight... You and the saddled pony escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.