Leeroy, lawful male redguardian Paladin ------- |$....| |.....| |.....| |.....| Z |..@..| |.f...| ---.--- [Leeroy the Fighter of Law] St6 Dx11 Co11 In9 Wi12 Ch13 PalRedMalLaw Dlvl:1 $1 HP30(30) Pw6(20) AC2 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You hear maniacal laughter in the distance. You don't have enough energy to cast that spell. The required amount was 15. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: double attacks You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 72 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 66% Amulet drop chance was reduced to 64% Weapon drop chance was reduced to 10% Armor drop chance was reduced to 74% Food drop chance was reduced to 91% Monster death drops spawned with only 91% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: protection spells (turn 2) The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 125) The following skill became untrainable after a while: quarterstaff (turn 20401) The following skill couldn't be trained before a certain turn number is reached: bow (turn 25551) Items were more likely to be generated cursed by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26540 Monster spawn increase reached its maximum at turn 101035 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2609585 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: orangutan (freq bonus 12) The monster species that spawned more often: mercurial seraphon (freq bonus 12) The monster species that spawned more often: incredulity thrombi (freq bonus 42) The monster species that spawned more often: Dango San-kyodai (freq bonus 7) The monster species that spawned more often: scarlet river hog (freq bonus 12) The monster species that spawned more often: deep lava drowning fish (freq bonus 7) The monster species that spawned more often: deep sea thieving fish (freq bonus 5) The monster species that spawned more often: chemical spore (freq bonus 84) The monster species that spawned more often: yellow sentai (freq bonus 9) The monster species that spawned more often: huge ogre (freq bonus 12) The monster species that spawned more often: Internet Exploder (freq bonus 14) The monster species that spawned more often: mister burner (freq bonus 18) The monster species that spawned more often: conspiratorially purified (freq bonus 10) The monster species that spawned more often: Sword Archon (freq bonus 18) The monster species that spawned more often: duergar thief (freq bonus 18) The monster species that spawned more often: flaymind cat (freq bonus 16) The monster species that spawned more often: Utahraptor (freq bonus 24) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 14) The monster species that spawned more often: necrose wainscot (freq bonus 7) The monster species that spawned more often: animated marble statue (freq bonus 6) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 8) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 6) The monster trait that was more common: shapeshifting monsters (freq bonus 11) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster trait that was more common: monsters that bark (freq bonus 2) The monster species that never randomly spawned: magic-colored warp fungus The monster species that never randomly spawned: Kop Kriminologist The monster species that never randomly spawned: naga prisonmaster The monster species that never randomly spawned: false mold The monster species that never randomly spawned: withhold triarchy The monster species that never randomly spawned: plague daemon The monster species that never randomly spawned: Merihim, Prince of Pestilence The monster species that never randomly spawned: shark sashimi The monster species that never randomly spawned: orc mummy The monster species that never randomly spawned: fire devil The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 11) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 21) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 733) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 2) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 6) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 11) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 8) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 8) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 16) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: container kaboom trap (freq bonus 10) Trap randomization happened for 1 in 44 traps Next attribute increase check would have come at turn 807 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having double attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1480 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (218) You survived Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 1% 205% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (frequent helmet) leather gloves (spiky gloves) low boots (walking shoes) Scrolls scroll of healing (JUFFO WUP) scroll of mana (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of phase door (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of standard id (DOGO FUTSF) scroll of cure (PALIM PALIM) * scroll of extra healing (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) * scroll of greater mana restoration (SLARSHING HARD HAMME DEFENCE LOWED) Spellbooks spellbook of cause fear (spiral-bound) Rings ring of warning (silver) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (26 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.