Leeroy, chaotic male doppelganger Paladin 8 -+-.- |f@.# |.B## |# [Leeroy the Fighter of Law] St5 Dx8 Co15 In6 Wi9 Ch15 PalDopMalCha Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Salutations Leeroy, the doppelganger Paladin, welcome back to SlashEMExtended! The moon is waning tonight. spellbook of cone of cold - This is a spellbook. Color: transparent. Material: paper. Appearance: charcoal. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Cast this spell in order to fire a blast of cold. spellbook of cone of cold - This is a spellbook. Color: transparent. Material: paper. Appearance: charcoal. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Cast this spell in order to fire a blast of cold. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: fire resistance You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 319 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 71% Implant drop chance was reduced to 91% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 93% Tool drop chance was reduced to 70% Food drop chance was reduced to 93% Monster death drops spawned with only 94% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: divination spells (turn 2) The following skill became untrainable if you tried to train it too early: javelin (turn 1248) The following skill became untrainable after a while: trident (turn 62737) The following skill couldn't be trained before a certain turn number is reached: bow (turn 19912) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 67406 Monster spawn increase reached its maximum at turn 111773 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3391702 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: human or elf (freq bonus 6) The monster species that spawned more often: performable engrosser (freq bonus 16) The monster species that spawned more often: fast boomer (freq bonus 30) The monster species that spawned more often: codal chlorotic (freq bonus 132) The monster species that spawned more often: null (freq bonus 24) The monster species that spawned more often: remorhaz (freq bonus 24) The monster species that spawned more often: barrow wight (freq bonus 36) The monster species that spawned more often: The Sweet High-Heel-Loving Asian Girl (freq bonus 11) The monster species that spawned more often: new jabberwock (freq bonus 32) The monster species that spawned more often: renting ganged graffiti (freq bonus 16) The monster species that spawned more often: red warp fungus (freq bonus 48) The monster species that spawned more often: lusting tympani (freq bonus 27) The monster species that spawned more often: Nicole's block-heeled combat boot (freq bonus 14) The monster species that spawned more often: pain mister (freq bonus 28) The monster species that spawned more often: evil turret (freq bonus 42) The monster species that spawned more often: chaoshade (freq bonus 24) The monster species that spawned more often: miswording typhoon (freq bonus 8) The monster species that spawned more often: Amelje (freq bonus 39) The monster species that spawned more often: magical girl (freq bonus 8) The monster species that spawned more often: volt warp patch (freq bonus 18) The monster species that spawned more often: Inspector Katcher (freq bonus 9) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster species that never randomly spawned: bollixing fracturing The monster species that never randomly spawned: droven turret The monster species that never randomly spawned: copper mushroom patch The monster species that never randomly spawned: piranha soup The monster species that never randomly spawned: serbara The monster species that never randomly spawned: grimlock The monster species that never randomly spawned: ifrit The monster species that never randomly spawned: star beam The monster species that never randomly spawned: shimmering warp patch The monster species that never randomly spawned: aligned laser The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: bum bum boots (high iron boots) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 35) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 30) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 18) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 7) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 2) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 107) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 20) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 16) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this trap was always invisible: punishment trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 1) Trap randomization happened for 1 in 259 traps Next attribute increase check would have come at turn 765 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having glib combat (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (220) You survived Spells known in the end Name Level Category Fail Memory a - cone of cold 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (internet helmet) leather gloves (racer gloves) low boots (walking shoes) Scrolls scroll of healing (MESMERIZE NEUTRON ELBOWED HAREM) scroll of mana (RIBBET) scroll of phase door (DEBT) scroll of standard id (EFFECT MORE APPEARING) scroll of cure (ORC WIZARD FOR SMASH 5) * scroll of extra healing (HASTUR HASTUR HASTUR) * scroll of greater mana restoration (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) Spellbooks spellbook of cone of cold (charcoal) Rings ring of warning (catched) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.