Leeroy, lawful male albae Elementalist -------- |@KK...| |.I..`.| K.....| |..K...| ......| -------- [Leeroy the Fire Fingers] St5 Dx12 Co14 In13 Wi15 Ch8 ElmAlbMalLaw Dlvl:1 $0 HP17(18) Pw14(33) AC8 Exp1 T4 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Elementalist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) The air around you erupts in a tower of flame! Perry is caught in the tower of flame! You kill poor Perry! You hear the rumble of distant thunder... It is caught in the tower of flame! You slow down greatly due to the rain. It hits you! [-1 -> 17] spellbook of rain cloud - This is a spellbook. Color: green. Material: paper. Appearance: dark green. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Causes rain to pour down from the dungeon's ceiling, hitting all squares adjacent to you. Lava tiles will turn into water, and fire-based monsters will take damage. However, the rain will also slow you down for a while. spellbook of elemental beam - This is a spellbook. Color: brown. Material: paper. Appearance: garbage. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Offensive spell that randomly shoots a beam of fire, cold, lightning or poison. spellbook of ice - This is a spellbook. Color: gray. Material: paper. Appearance: rainy. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Generates some ice tiles in your proximity, and reduces your maximum mana by up to 2 points. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -39 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: shock resistance You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 93 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 68% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 68% Weapon drop chance was reduced to 88% Tool drop chance was reduced to 97% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: broadsword (turn 17) The following skill became untrainable if you tried to train it too early: body armor (turn 3441) The following skill became untrainable after a while: saber (turn 38949) The following skill couldn't be trained before a certain turn number is reached: shield (turn 54130) Sticky curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68416 Monster spawn increase reached its maximum at turn 130447 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 936144 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: lizard (freq bonus 8) The monster species that spawned more often: newsgroup lady (freq bonus 20) The monster species that spawned more often: volt force fungus (freq bonus 10) The monster species that spawned more often: invincible haen (freq bonus 88) The monster species that spawned more often: real ethereal hound (freq bonus 40) The monster species that spawned more often: eyestrain appertained (freq bonus 12) The monster species that spawned more often: Diablo (freq bonus 12) The monster species that spawned more often: dispensed prodding veniremen accusative slinging baring (freq bonus 39) The monster species that spawned more often: wally with the brolly (freq bonus 22) The monster species that spawned more often: wrinkled mushroom (freq bonus 36) The monster species that spawned more often: river goblin (freq bonus 60) The monster species that spawned more often: Mother Lilith (freq bonus 132) The monster species that spawned more often: black slayer (freq bonus 66) The monster species that spawned more often: crossbred nonassertively (freq bonus 28) The monster species that spawned more often: large potion trove (freq bonus 10) The monster species that spawned more often: vines (freq bonus 36) The monster species that spawned more often: deer stomach criminal (freq bonus 48) The monster species that spawned more often: hemophage (freq bonus 26) The monster species that spawned more often: giant leech (freq bonus 80) The monster species that spawned more often: undershirt trapt (freq bonus 33) The monster species that spawned more often: rhumbat (freq bonus 20) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster species that never randomly spawned: disarming turret The monster species that never randomly spawned: fuel barrel The monster species that never randomly spawned: Olog-hai mimic The monster species that never randomly spawned: loud growth The monster species that never randomly spawned: bone gasher The monster species that never randomly spawned: unaligned monster The monster species that never randomly spawned: young adult water dragon The monster species that never randomly spawned: stiruth The monster species that never randomly spawned: depowered growth The monster species that never randomly spawned: leprechaun elder The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: deconstruction (dozed) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 72) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 34) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 22) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 8) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 4) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 95) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 5) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 14) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 3) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: natalje trap (freq bonus 2) Trap randomization happened for 1 in 7 traps Next attribute increase check would have come at turn 5181 Strength training was -1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having speed (7) You were prevented from having discount action (0) You were slowed by inertia (1) You had 1470 points of nutrition remaining Your sight was improved You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Amon Ra The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (290) You survived Spells known in the end Name Level Category Fail Memory a - fire 3 elemental 0% 205% b - rain cloud 2 elemental 0% 105% c - elemental beam 5 elemental 95% 400% d - ice 4 elemental 70% 300% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe of permanence (gray robe) Scrolls scroll of enchant weapon (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll of food detection (MAMPIFANDRAY SELA) scroll of healing (BREATH WEAPON 1 USED) scroll of mana (RAMBA ZAMBA) scroll of phase door (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of standard id (YOU GOTTA TALK TO THE AMYFICATION) scroll of cure (XA 35) * scroll of extra healing (STRESS PRESSING TO VERY BOOSTING) * scroll of greater mana restoration (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) Spellbooks spellbook of fire (charming) spellbook of rain cloud (dark green) spellbook of elemental beam (garbage) spellbook of ice (rainy) Potions potion of gain level (turquoise) potion of gain health (gray) Wands wand of poison (zebrawood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (27 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Elementalist... Youescaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.