Leeroy, lawful male albae Paladin ------ +..... |...@| |..f.| |..#.| |.##.| -- --- [Leeroy the Fighter of Law] St5 Dx10 Co14 In11 Wi14 Ch8 PalAlbMalLaw Dlvl:1 $0 HP28(28) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: corrosivity You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 148 Ring drop chance was reduced to 82% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 69% Monster death drops spawned with only 95% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: martial arts (turn 17) The following skill became untrainable if you tried to train it too early: paddle (turn 64) The following skill became untrainable after a while: petkeeping (turn 7824) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 40330) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16966 Monster spawn increase reached its maximum at turn 146581 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5543840 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: super thieving nymph (freq bonus 3) The monster species that spawned more often: susa (freq bonus 9) The monster species that spawned more often: middle ufo part (freq bonus 24) The monster species that spawned more often: fujin (freq bonus 3) The monster species that spawned more often: fellowmen coextended masted (freq bonus 4) The monster species that spawned more often: pink naga hatchling (freq bonus 10) The monster species that spawned more often: unsexy master mind flayer (freq bonus 8) The monster species that spawned more often: time stalk (freq bonus 6) The monster species that spawned more often: elf champion (freq bonus 8) The monster species that spawned more often: gizard (freq bonus 6) The monster species that spawned more often: athol (freq bonus 24) The monster species that spawned more often: pig soccer fan (freq bonus 10) The monster species that spawned more often: energy force patch (freq bonus 16) The monster species that spawned more often: Juen's roller blade (freq bonus 8) The monster species that spawned more often: energy enacting (freq bonus 12) The monster species that spawned more often: The Queen of Farts (freq bonus 24) The monster species that spawned more often: be silent kert (freq bonus 8) The monster species that spawned more often: poison elemental (freq bonus 4) The monster species that spawned more often: ghoul king (freq bonus 2) The monster species that spawned more often: Rosy (freq bonus 18) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 6) The monster trait that was more common: monsters that can control teleport (freq bonus 6) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster species that never randomly spawned: field mouse The monster species that never randomly spawned: pseudo mermaid The monster species that never randomly spawned: gray force ooze The monster species that never randomly spawned: black rat The monster species that never randomly spawned: spined devil The monster species that never randomly spawned: disenchanter colony The monster species that never randomly spawned: samba opaquely The monster species that never randomly spawned: viper The monster species that never randomly spawned: horror The monster species that never randomly spawned: wifebeater asshole The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: deconstruction (dozed) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 117) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 20) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 17) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 23) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 4) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 74) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 5) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 9) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 5) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 42) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 2) Trap randomization happened for 1 in 682 traps Next attribute increase check would have come at turn 208 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having corrosivity (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1318) You survived Spells known in the end Name Level Category Fail Memory a - jumping 1 body 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (dim colored helmet) leather gloves (sensor gloves) low boots (walking shoes) Scrolls scroll of healing (XA 35) scroll of mana (AVEZ VOUS DEJA LE FRANCAIS) scroll of phase door (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of standard id (VEGETARIANISM IS AN EATING DISORDER) scroll of cure (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) * scroll of extra healing (CUTME) * scroll of greater mana restoration (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) Spellbooks spellbook of jumping (tame) Rings ring of warning (bronze) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.