Leeroy, lawful male inka Caveman ------- ....$. |.....| .....| |.d...+ |@....| --- --- [Leeroy the Troglodyte] St18 Dx14 Co10 In5 Wi7 Ch6 CavInkMalLaw Dlvl:1 $0 HP22(22) Pw7(7) AC8 Exp1 T1 Dim Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful inka Caveman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (inka caveman called Leeroy, on a staircase) Accessing Pokedex entry for caveman... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 0, alignment 1. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. This monster is always male. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: acid resistance You could not have this property intrinsically: double attacks Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 251 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 79% Wand drop chance was reduced to 70% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 96% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: devices (turn 208) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 228) The following skill became untrainable after a while: mace (turn 53799) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 34492) Items were more likely to be generated cursed by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57566 Monster spawn increase reached its maximum at turn 226766 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 305250 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: leprechaun (freq bonus 3) The monster species that spawned more often: mean troll (freq bonus 27) The monster species that spawned more often: athena blocker (freq bonus 30) The monster species that spawned more often: hell master (freq bonus 48) The monster species that spawned more often: liberalized juicer (freq bonus 16) The monster species that spawned more often: milkman wreathing nailset imbed (freq bonus 8) The monster species that spawned more often: symmetric meniscectomy (freq bonus 12) The monster species that spawned more often: air elemental (freq bonus 8) The monster species that spawned more often: big black unicorn (freq bonus 12) The monster species that spawned more often: space pirate (freq bonus 30) The monster species that spawned more often: human mummy (freq bonus 21) The monster species that spawned more often: energy witch (freq bonus 36) The monster species that spawned more often: evasive recluse spider (freq bonus 12) The monster species that spawned more often: wizrobe (freq bonus 27) The monster species that spawned more often: traitor (freq bonus 12) The monster species that spawned more often: clock wolf (freq bonus 15) The monster species that spawned more often: actual big bear (freq bonus 32) The monster species that spawned more often: czech wench (freq bonus 8) The monster species that spawned more often: fourclaw (freq bonus 8) The monster species that spawned more often: metallurgical slicing retinue (freq bonus 12) The monster species that spawned more often: cyan force patch (freq bonus 16) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 24) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 6) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 24) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster species that never randomly spawned: auto mechanic The monster species that never randomly spawned: horror The monster species that never randomly spawned: frozen one The monster species that never randomly spawned: Daruth Xaxox The monster species that never randomly spawned: shard colony The monster species that never randomly spawned: sanity boomer The monster species that never randomly spawned: low rub monster The monster species that never randomly spawned: telepathic trove The monster species that never randomly spawned: poofy draconian The monster species that never randomly spawned: techno star The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 6) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 7) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 59) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 3) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 73) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 37) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 13) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 8) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 4) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 91) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 66) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: steal degrade trap (freq bonus 4) Trap randomization happened for 1 in 101 traps Next attribute increase check would have come at turn 348 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were dimmed (0) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having slow digestion (0) You recognized peaceful creatures You had infravision You had 1500 points of nutrition remaining You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anu The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (336) You survived Spells known in the end Name Level Category Fail Memory a - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of mana (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of phase door (FRINDS ELF ATTACK) scroll of standard id (MODD ARCHWILIO) scroll of cure (TSCHONBLAEIHA) * scroll of extra healing (ROBBER BUS) * scroll of greater mana restoration (INSOMNIA SMACKER) Spellbooks spellbook of nature beam (grating) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Caveman... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.