Leeroy, lawful male albae Gamer --+------- |.$...Żd.. |.......@| -........| -------.-- [Leeroy the Tetris Player] St9 Dx17 Co5 In11 Wi13 Ch4 GamAlbMalLaw Dlvl:1 $0 HP26(26) Pw29(29) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You are Leeroy, a lawful male albae Gamer. HP: 26 (max 26) Pw 29 (max 29) AC 4 Current status effects: . You don't know any spells right now. # With this technique active, your melee attacks will almost never miss; however, it only lasts for a short time. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 186 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 49% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 81% Implant drop chance was reduced to 85% Potion drop chance was reduced to 99% Food drop chance was reduced to 99% Monster death drops spawned with only 71% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: boomerang (turn 21) The following skill became untrainable if you tried to train it too early: whip (turn 216) The following skill became untrainable after a while: paddle (turn 36320) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 36797) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30964 Monster spawn increase reached its maximum at turn 159562 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1524735 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: undead drunk (freq bonus 6) The monster species that spawned more often: giant white jellyfish (freq bonus 10) The monster species that spawned more often: nether gremlin (freq bonus 4) The monster species that spawned more often: runestone mimic (freq bonus 3) The monster species that spawned more often: swarm nymph (freq bonus 8) The monster species that spawned more often: lilac growth (freq bonus 12) The monster species that spawned more often: ovarial betokening (freq bonus 9) The monster species that spawned more often: nexus colony (freq bonus 27) The monster species that spawned more often: fire boar (freq bonus 24) The monster species that spawned more often: forest troll (freq bonus 72) The monster species that spawned more often: large beetle (freq bonus 12) The monster species that spawned more often: hobbit bandit (freq bonus 6) The monster species that spawned more often: dull warp fungus (freq bonus 6) The monster species that spawned more often: giant brown dragonfly (freq bonus 27) The monster species that spawned more often: null zombie (freq bonus 20) The monster species that spawned more often: dog investor rivalry (freq bonus 18) The monster species that spawned more often: spike giant (freq bonus 4) The monster species that spawned more often: politician (freq bonus 24) The monster species that spawned more often: myrion (freq bonus 3) The monster species that spawned more often: flinted ringlet (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 3) The monster trait that was more common: monsters that count as minion (freq bonus 18) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 3) The monster trait that was more common: monsters that mumble (freq bonus 8) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 6) The monster species that never randomly spawned: ninja girl The monster species that never randomly spawned: Verena The monster species that never randomly spawned: moldy force patch The monster species that never randomly spawned: Vilea The monster species that never randomly spawned: visible youth The monster species that never randomly spawned: Judge Fire The monster species that never randomly spawned: infrared monster The monster species that never randomly spawned: ceti eel The monster species that never randomly spawned: bright blue stalk The monster species that never randomly spawned: ghoul caster The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 19) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 33) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 3) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 3) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 6) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 16) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 100) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: stat decay trap (freq bonus 12) Trap randomization happened for 1 in 186 traps Next attribute increase check would have come at turn 179 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (128) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (KRUIEMEDISYNE) scroll of mana (FLASH EM EXTENDED PHOTOSHOOT) scroll of phase door (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of standard id (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of cure (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) * scroll of extra healing (JUSTIN BAILEY) * scroll of greater mana restoration (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) Spellbooks spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gamer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.