Leeroy, lawful male albae Warrior --+-+- |....| |..u.. |\.@.| --#--- [Leeroy the Swordsman] St16 Dx8 Co10 In5 Wi7 Ch4 WarAlbMalLaw Dlvl:1 $0 HP27(27) Pw18(18) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Warrior. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # set of blue dragon scales - This is a piece of armor. Color: bright blue. Material: dragonhide. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This armor offers moderate protection as well as shock resistance. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 39% Wand drop chance was reduced to 88% Potion drop chance was reduced to 88% Armor drop chance was reduced to 65% Food drop chance was reduced to 91% Monster death drops spawned with only 91% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: attack spells (turn 19) The following skill became untrainable if you tried to train it too early: morning star (turn 1110) The following skill became untrainable after a while: spirituality (turn 19907) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 49845) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82771 Monster spawn increase reached its maximum at turn 274591 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 398376 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: flying penetrator (freq bonus 12) The monster species that spawned more often: flying hydra (freq bonus 24) The monster species that spawned more often: Carina (freq bonus 14) The monster species that spawned more often: negation bat (freq bonus 6) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 4) The monster species that spawned more often: hairbreadth kipper (freq bonus 12) The monster species that spawned more often: temple guard (freq bonus 30) The monster species that spawned more often: disinterested older woman (freq bonus 5) The monster species that spawned more often: stronger poison sphere (freq bonus 48) The monster species that spawned more often: hobbit groupleader (freq bonus 4) The monster species that spawned more often: quixotry cautioned (freq bonus 30) The monster species that spawned more often: big turret (freq bonus 10) The monster species that spawned more often: armored larva (freq bonus 18) The monster species that spawned more often: ingate pustule penstock sinkable zonated (freq bonus 24) The monster species that spawned more often: ureic subschedule (freq bonus 8) The monster species that spawned more often: rabid goblin (freq bonus 4) The monster species that spawned more often: hc bride (freq bonus 3) The monster species that spawned more often: celestial summoner (freq bonus 18) The monster species that spawned more often: siena mushroom (freq bonus 12) The monster species that spawned more often: squad earth elemental (freq bonus 6) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 5) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster species that never randomly spawned: horned devil The monster species that never randomly spawned: World's End The monster species that never randomly spawned: petty wild dog The monster species that never randomly spawned: deep sea drowning fish The monster species that never randomly spawned: brown ants of Timothy Thummel The monster species that never randomly spawned: ancient of destruction The monster species that never randomly spawned: purulence severing whimsy push doing The monster species that never randomly spawned: pygmy warrior shaman The monster species that never randomly spawned: Bram Stoker The monster species that never randomly spawned: selenite service droid The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 96) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 14) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 35) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 36) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 42) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 20) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 30) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 3) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 2) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 7) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 44) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: nadja trap (freq bonus 3) Trap randomization happened for 1 in 951 traps Next attribute increase check would have come at turn 545 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having mana regeneration (0) Your chance to block was 27% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (517) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (RNG helmet) * skullcap (covered helmet) * flack helmet (celtic helmet) * crystal helm (deformed helmet) * mining helm (tasseled helmet) * field helm (hydra helmet) * helm of safeguard (complete helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (fencing gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (winter boots) * boots of safeguard (rumble boots) Scrolls scroll of healing (MUUTATATOTOTS) scroll of mana (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of phase door (PUZZLED EQUIPOISE SOLIDIFICATION FARM) scroll of standard id (MOMMYXOMUHU) scroll of cure (DISLEXIAPATER 2017) * scroll of extra healing (MERCATOR MORI DEBET) * scroll of greater mana restoration (AHORA HE ENCONTRADO MUNICIONES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Warrior... You and the saddled green nightmare escaped from the dungeon with 31 points, Since you escaped early, the score list will not be checked.