Leeroy, lawful male albae Doom Marine ---+------ +........- |....$...| |.....@@.| ---- ----- [Leeroy the Mars Marine] St18/01 Dx16 Co16 In6 Wi4 Ch6 MarAlbMalLaw Dlvl:1 $0 HP23(23) Pw9(9) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Doom Marine. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # You don't know any spells right now. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: regeneration You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 130 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 36 Implant identification only worked 1 times out of 29 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 89% chance Musable item generation frequency had a negative bias of 44% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 79% Armor drop chance was reduced to 84% Food drop chance was reduced to 91% Monster death drops spawned with only 96% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 66) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1488) The following skill became untrainable after a while: axe (turn 23123) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 40505) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 113041 Monster spawn increase reached its maximum at turn 208320 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 7377858 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: lukus sephirah (freq bonus 18) The monster species that spawned more often: Smiling Bob, the Hententmon King (freq bonus 8) The monster species that spawned more often: unaligned monster (freq bonus 6) The monster species that spawned more often: coliform bartending sudanese (freq bonus 18) The monster species that spawned more often: snuffed corpse-candle (freq bonus 28) The monster species that spawned more often: silver dragon (freq bonus 16) The monster species that spawned more often: pink stalk (freq bonus 12) The monster species that spawned more often: red frog (freq bonus 4) The monster species that spawned more often: blank colony (freq bonus 16) The monster species that spawned more often: Maurah (freq bonus 8) The monster species that spawned more often: sanity boomer (freq bonus 8) The monster species that spawned more often: blister fungus (freq bonus 24) The monster species that spawned more often: annoying cat (freq bonus 3) The monster species that spawned more often: coin turret (freq bonus 12) The monster species that spawned more often: super ape (freq bonus 6) The monster species that spawned more often: exhale recital (freq bonus 20) The monster species that spawned more often: seasoned marshaling (freq bonus 4) The monster species that spawned more often: animals (freq bonus 30) The monster species that spawned more often: seeker pungent sequenced (freq bonus 20) The monster species that spawned more often: cloture smuggled (freq bonus 6) The monster trait that was more common: monsters that wander randomly (freq bonus 8) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 6) The monster trait that was more common: monsters that wait for you to come (freq bonus 3) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster species that never randomly spawned: helper zombie The monster species that never randomly spawned: aggravated ray The monster species that never randomly spawned: supererogation squinted The monster species that never randomly spawned: mirror force patch The monster species that never randomly spawned: shard fungus The monster species that never randomly spawned: unnethackplus horror The monster species that never randomly spawned: rosily trammelled The monster species that never randomly spawned: sputa-flowing woman The monster species that never randomly spawned: Elif The monster species that never randomly spawned: retriever The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: manler stone (gray) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 39) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 6) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 12) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 25) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 30) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 17) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 11) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: amulet of spell metal (chrome) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: natalje trap (freq bonus 2) Trap randomization happened for 1 in 817 traps Next attribute increase check would have come at turn 458 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (229) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) disarm 1 O Prepared(0) Discoveries Armor leather gloves (natural gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (cold-blooded helmet) Scrolls scroll of healing (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) scroll of mana (ATTACK WITH NUGGEL DEFENCE FALL) scroll of phase door (PANACHE EM EXTENDED BEAU GESTE) scroll of standard id (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of cure (IRC CHANNEL SLASHEMEXTENDED) * scroll of extra healing (ENTIENDES ESTA LENGUA) * scroll of greater mana restoration (GODFATHER OF ALL ROGUELIKES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Doom Marine... You and Lieutenant Surge escaped from the dungeon with 37 points, Since you escaped early, the score list will not be checked.