Leeroy, lawful male redguardian Thalmor ---------- ---------- |........| #########|........| |........|## ##,,,,%,,,-........- ------------- ##------ |........-,#########,,,######|)%......| |...........|###,,|....| |.........,,,,,,,,,,,### ---.-.-.--,###|.%@.........,,,,,.....| |........|,####-.################,,##,,,,,,........>...|###,#|....| |........|%,# `-,,,,,,,,,,,,,,,,,,,,,###,#|@..........| ,,,.....| --+---.---#%#```.#########----------#,, ,,............| #,#------ #,, #,# #,-.``.# |........|,## #)----------.-- #,# ######^######,# #,#```.#########|.........## #),#,,######,# #,# #,#,,,,##,,,,,# #,|`.`.,,,,,,%,,-........|# ##),,#,,,,,,#,#####,# -...-----|----# ##..`..##,######---------- ##,##,######,,,,,,##,# |............| #.-.-- ##,,##################,## -----..--,# |^....._.....| ### ##,,,,,,,,,,,,,,,,,,,## |.......|,# |............| ##,################## |......<|,# |............| |......||,# |............| |........,# -------------- ----+----## [Leeroy the Heretic Hunter] St11 Dx13 Co13 In15 Wi15 Ch12 ThaRedMalLaw Dlvl:3 $601 HP81(81) Pw45(45) AC2 Exp6 T2353 Ftg Latest messages You faint from lack of food. You regain consciousness. You start digging. You hit the rock with all your might. You succeed in cutting away some rock. You stop digging. You faint from lack of food. You regain consciousness. You continue digging. You hit the rock with all your might. You succeed in cutting away some rock. You listen to a mix of splashes. Your bloodthirsty blade attacks! The white friar gets angry! You kill the white friar! You murderer! You faint from lack of food. You regain consciousness. # Really quit [yes/no]? Your inventory Weapons a - an uncursed -5 elven broadsword {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - an uncursed +0 rapier {12} k - a blessed +0 shotgun {15} l - 13 uncursed +0 arrows {0} p - an uncursed +0 orcish short sword (alternate weapon; not wielded) {12} t - a cursed -1 orcish short sword {12} v - a blessed +2 orcish short sword {12} C - 23 uncursed +0 darts {0} D - an uncursed +0 orcish short sword {12} E - the uncursed +0 dwarvish mattock named The Slave to Armok (weapon in hands) {48} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} n - an uncursed +0 leather armor {60} o - an uncursed +0 Hawaiian shirt {2} r - a cursed -5 pair of iron shoes {20} u - an uncursed greased +0 elven helm {12} z - an uncursed +0 orcish helm {12} A - an uncursed +1 leather armor {60} Comestibles w - an uncursed tripe ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} q - a blessed scroll of healing {0} Tools m - an uncursed large box {500} Gems x - 6 cursed -1 rocks {0} The large box is empty. Final attributes You have transgressed Your alignment was -13 Your max alignment was 13 You carried 5 sins You could not have this property at all: burnopathy You could not have this property extrinsically: warning You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 44 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 82% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 93% Tool drop chance was reduced to 92% Food drop chance was reduced to 93% Monster death drops spawned with only 83% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 22) The following skill became untrainable if you tried to train it too early: healing spells (turn 636) The following skill became untrainable after a while: chaos spells (turn 44647) The following skill couldn't be trained before a certain turn number is reached: mace (turn 45271) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14799 Monster spawn increase reached its maximum at turn 86923 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1273408 The monster class that cannot be genocided was lich The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: Wendy O. Koopa (freq bonus 8) The monster species that spawned more often: petty kobold shaman (freq bonus 24) The monster species that spawned more often: mandaruck (freq bonus 12) The monster species that spawned more often: skitter flattened unconditioned strain (freq bonus 10) The monster species that spawned more often: clockwork soldier (freq bonus 12) The monster species that spawned more often: stainable conservator (freq bonus 8) The monster species that spawned more often: furious colony (freq bonus 12) The monster species that spawned more often: earth giant (freq bonus 18) The monster species that spawned more often: lava troll (freq bonus 12) The monster species that spawned more often: Annemarie (freq bonus 9) The monster species that spawned more often: restricting spiffily (freq bonus 16) The monster species that spawned more often: cave spider (freq bonus 20) The monster species that spawned more often: zebra (freq bonus 16) The monster species that spawned more often: perjasi (freq bonus 10) The monster species that spawned more often: large chicken (freq bonus 8) The monster species that spawned more often: breaker smasher (freq bonus 8) The monster species that spawned more often: budget subnormality (freq bonus 18) The monster species that spawned more often: undead midget (freq bonus 6) The monster species that spawned more often: spider monkey (freq bonus 3) The monster species that spawned more often: novel patch (freq bonus 12) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster species that never randomly spawned: rock inhabitant The monster species that never randomly spawned: brown faerie The monster species that never randomly spawned: freezing mucus The monster species that never randomly spawned: undead convict The monster species that never randomly spawned: vampire dwarf The monster species that never randomly spawned: dark gray stalk The monster species that never randomly spawned: revivified patronizing The monster species that never randomly spawned: victrebell The monster species that never randomly spawned: hungry stalk The monster species that never randomly spawned: lake clinched The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: possession identification (catched) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 6) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 7) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 31) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 10) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 7) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 7) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 2) The RNG hath decreed that this item was always generated cursed: amulet of item insecurity (arasia) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this trap was always invisible: pain trap The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 26) Trap randomization happened for 1 in 397 traps Next attribute increase check would have come at turn 4575 Strength training was 18 Dexterity training was 10 Wisdom training was 1 Constitution training was 16 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had -245 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (inkcoat helmet) * skullcap (cone-shaped helmet) * flack helmet (green bowel) * crystal helm (gray helmet) * mining helm (full helmet) * field helm (radio helmet) * helm of safeguard (greenery helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (fatal gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (gentle sneakers) * boots of safeguard (sexy heels) Scrolls scroll of healing (SLEXUALLY TRANSMITTED DISEASE 2016) scroll of mana (VIRUS INFECTION DETECTED) scroll of phase door (STASH EM EXTENDED FINEST MAGIC CHESTS) scroll of standard id (ELBIB YLOH) scroll of cure (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) * scroll of extra healing (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) * scroll of greater mana restoration (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 9 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 38 times You killed 38 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (30 of 160) two-weapon combat [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (12 of 20) short sword [Basic] (max Master) (46 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...