Leeroy, lawful male expert Transvestite -------+---- |.....@....| |......@...| |.$......... ------------ [Leeroy the Clacker] St13 Dx18 Co14 In9 Wi12 Ch12 TraExpMalLaw Dlvl:1 $0 HP16(16) Pw5(5) AC4 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful female expert Transvestite. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You don't feel like being female! The moon is waning tonight. Pick an object. @ a human or elf or you (expert transvestite called Leeroy, on a staircase) Accessing Pokedex entry for transvestite... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, kick - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: fear factor You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 11 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 66% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 99% Food drop chance was reduced to 90% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: javelin (turn 17) The following skill became untrainable if you tried to train it too early: bow (turn 330) The following skill became untrainable after a while: missile weapons (turn 59791) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 14100) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21324 Monster spawn increase reached its maximum at turn 87526 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 737856 The monster class that cannot be genocided was lich The monster class that was spawned more often: imp or minor demon (freq bonus 21) The monster species that spawned more often: verbal jabberwock (freq bonus 23) The monster species that spawned more often: maneuvered devolving (freq bonus 46) The monster species that spawned more often: disgusting mushroom (freq bonus 44) The monster species that spawned more often: predictor untruthfully maneuver (freq bonus 22) The monster species that spawned more often: forgotten snake (freq bonus 46) The monster species that spawned more often: hyena (freq bonus 22) The monster species that spawned more often: wood wife (freq bonus 24) The monster species that spawned more often: weresnake (freq bonus 23) The monster species that spawned more often: fire boar (freq bonus 50) The monster species that spawned more often: Sabrain (freq bonus 23) The monster species that spawned more often: young golden dragon (freq bonus 44) The monster species that spawned more often: giant zinc ant (freq bonus 108) The monster species that spawned more often: mini permamimic (freq bonus 46) The monster species that spawned more often: water warp patch (freq bonus 132) The monster species that spawned more often: throwing supremacist (freq bonus 138) The monster species that spawned more often: flying smasher (freq bonus 124) The monster species that spawned more often: undead transsylvanian (freq bonus 44) The monster species that spawned more often: gripped missourian (freq bonus 72) The monster species that spawned more often: reiterative forjudge anear (freq bonus 78) The monster species that spawned more often: blood wing (freq bonus 88) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster species that never randomly spawned: kiri mochi The monster species that never randomly spawned: shitty warp fungus The monster species that never randomly spawned: metal crasher The monster species that never randomly spawned: beneficiate weekend The monster species that never randomly spawned: Bueueper The monster species that never randomly spawned: Pustulence The monster species that never randomly spawned: lava mold The monster species that never randomly spawned: Jane's dancing shoe The monster species that never randomly spawned: eroticity queen The monster species that never randomly spawned: thick carrion creeper The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 17) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 19) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 24) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 8) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 9) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 5) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 11) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 11) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 5) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 58) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: life saving stone (gray) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this trap was always invisible: paranoia trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 8) Trap randomization happened for 1 in 384 traps Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You had psi resistance You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Olivia The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (474) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (cube) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * wedge sandals (heeled sandals) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (grimace helmet) * skullcap (scuba helmet) * flack helmet (RNG helmet) * crystal helm (winged helmet) * mining helm (transversal helmet) * field helm (weeping helmet) * helm of safeguard (filtered helmet) * war hat (hacker helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (fencing gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (sexy heels) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (KATNISS SHOT PEETA IN THE HEAD) scroll of mana (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) scroll of phase door (WHY IS THERE NO FUCKING PROMPT) scroll of standard id (KEJU HIRWI) scroll of cure (FAGEYUDUD) * scroll of extra healing (CURSE THE CURSES INTERFACE) * scroll of greater mana restoration (KRUIEMEDISYNE) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Transvestite... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.