Leeroy, neutral male worm Assassin +--#--- ...@. -@- ### [Leeroy the Dark Brotherhood Initiate] St17 Dx15 Co10 In9 Wi7 Ch6 AssWorMalNeu Dlvl:1 $0 HP17(17) Pw7(7) AC3 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral male worm Assassin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: infravision You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 203 Ring identification only worked 4 times out of 39 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 83% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 69% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 88% Tool drop chance was reduced to 95% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: hammer (turn 11) The following skill became untrainable if you tried to train it too early: occult spells (turn 285) The following skill became untrainable after a while: chaos spells (turn 59393) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 62658) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71871 Monster spawn increase reached its maximum at turn 181176 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 551501 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: slime vortex (freq bonus 8) The monster species that spawned more often: neo inka (freq bonus 8) The monster species that spawned more often: evil priest (freq bonus 16) The monster species that spawned more often: giant yellow jellyfish (freq bonus 10) The monster species that spawned more often: neighing trembling (freq bonus 8) The monster species that spawned more often: cat lich (freq bonus 32) The monster species that spawned more often: giant flea (freq bonus 6) The monster species that spawned more often: aureolin warp fungus (freq bonus 24) The monster species that spawned more often: non-mad bulb (freq bonus 4) The monster species that spawned more often: vacuum sphere (freq bonus 6) The monster species that spawned more often: Kristin's block-heeled sandal (freq bonus 10) The monster species that spawned more often: blastoise (freq bonus 24) The monster species that spawned more often: reradiating petrolatum (freq bonus 14) The monster species that spawned more often: inka lady (freq bonus 15) The monster species that spawned more often: purple mold (freq bonus 12) The monster species that spawned more often: jamclamper (freq bonus 20) The monster species that spawned more often: wild pig (freq bonus 6) The monster species that spawned more often: cursed warp fungus (freq bonus 18) The monster species that spawned more often: elemental monster (freq bonus 6) The monster species that spawned more often: ultra white rat (freq bonus 12) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 3) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster species that never randomly spawned: commonplace landowning biotechnology The monster species that never randomly spawned: ostrich The monster species that never randomly spawned: green worm mass The monster species that never randomly spawned: stricken severely The monster species that never randomly spawned: tormentor sloughing suitable grail metalloidal The monster species that never randomly spawned: freeze bug The monster species that never randomly spawned: desexualization shantung loanable The monster species that never randomly spawned: The Jade Dragon The monster species that never randomly spawned: polecorn The monster species that never randomly spawned: polychrome laser The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: gravation stone (gray) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 36) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 15) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 11) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 7) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 2) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 7) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 9) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 95) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 6) Trap randomization happened for 1 in 445 traps Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having infravision (0) You had 1500 points of nutrition remaining You were stealthy You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ford The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (409) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of mana (E Y HI A) scroll of phase door (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of standard id (STRESS PRESSING TO VERY BOOSTING) scroll of cure (OTTO PALLINE DI GELATO) * scroll of extra healing (GIMMIE ALL THE SPELLS) * scroll of greater mana restoration (JUYED AWK YACC) Potions potion of paralysis (cluster amaryllis) potion of sleeping (instant coffee) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Assassin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.