Leeroy, lawful male redguardian Thalmor --- - ---- |.E....@@| |........+ |........| ---------- [Leeroy the Concordate Agent] St14 Dx14 Co10 In9 Wi9 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: hallu party You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 115 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 67% chance Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 72% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 99% Food drop chance was reduced to 98% The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: flail (turn 11) The following skill became untrainable if you tried to train it too early: lance (turn 26811) The following skill became untrainable after a while: attack spells (turn 25508) The following skill couldn't be trained before a certain turn number is reached: devices (turn 17456) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55575 Monster spawn increase reached its maximum at turn 156425 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 15752373 The monster class that cannot be genocided was worm The monster class that was spawned more often: snake (freq bonus 6) The monster species that spawned more often: priestly lacerate (freq bonus 24) The monster species that spawned more often: card colony (freq bonus 18) The monster species that spawned more often: fire vampire (freq bonus 48) The monster species that spawned more often: giant sapphire dragonfly (freq bonus 48) The monster species that spawned more often: phaser warp patch (freq bonus 27) The monster species that spawned more often: Mandarina's lady shoe (freq bonus 32) The monster species that spawned more often: bricking demon (freq bonus 16) The monster species that spawned more often: beige patch (freq bonus 16) The monster species that spawned more often: horror archer (freq bonus 10) The monster species that spawned more often: gray force patch (freq bonus 32) The monster species that spawned more often: Eclavdra (freq bonus 24) The monster species that spawned more often: porter magnetic fungus (freq bonus 32) The monster species that spawned more often: sharkbait (freq bonus 16) The monster species that spawned more often: hellcat (freq bonus 7) The monster species that spawned more often: shock zruty (freq bonus 36) The monster species that spawned more often: inferno hound (freq bonus 57) The monster species that spawned more often: underpants gnome (freq bonus 20) The monster species that spawned more often: deep gnome (freq bonus 18) The monster species that spawned more often: Rhotomago, Prince of Time (freq bonus 16) The monster species that spawned more often: cornuchula (freq bonus 54) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 8) The monster trait that was more common: monsters that wander randomly (freq bonus 16) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 4) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 3) The monster species that never randomly spawned: Jeanetta's little-girl boot The monster species that never randomly spawned: fire zruty The monster species that never randomly spawned: unco The monster species that never randomly spawned: wereblockheeledcombatboot The monster species that never randomly spawned: badger The monster species that never randomly spawned: ita mochi The monster species that never randomly spawned: syncopation habitable favorably summer overshadowing The monster species that never randomly spawned: pack fox The monster species that never randomly spawned: gazer The monster species that never randomly spawned: moldy fungus The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 6) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 8) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 6) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 6) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 2) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 82) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 69) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this trap was always invisible: wakeup call trap The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 2) Trap randomization happened for 1 in 913 traps Next attribute increase check would have come at turn 724 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (492) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (basin helmet) * skullcap (filtered helmet) * flack helmet (crazy helmet) * crystal helm (meteoric helmet) * mining helm (dark helmet) * field helm (deformed helmet) * helm of safeguard (fish bowl) * war hat (greenery helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (awesome gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (platform boots) * boots of safeguard (roller boots) Scrolls scroll of healing (FLOAT BY SHOCK MAGNET 5) scroll of mana (FRIAR TUC AVENGES ROBIN HUD) scroll of phase door (PHD IN HIGH HEELING) scroll of standard id (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of cure (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) * scroll of extra healing (ETAOIN SHRDLU) * scroll of greater mana restoration (JOIN US OR THOSE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.