Leeroy, lawful male redguardian Thalmor -. -----.----- |.........+ |........(| |.........| |........@| |.......@.| ----- ----- [Leeroy the Concordate Agent] St4 Dx11 Co8 In5 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: shock resistance You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 92% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 9% Wand drop chance was reduced to 91% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 10% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: searching (turn 22) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 928) The following skill became untrainable after a while: chaos spells (turn 7397) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 47644) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66344 Monster spawn increase reached its maximum at turn 148662 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 6439784 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: tosa-ken (freq bonus 30) The monster species that spawned more often: super wooden statue (freq bonus 12) The monster species that spawned more often: petty stealer permamimic (freq bonus 36) The monster species that spawned more often: radiant colony (freq bonus 12) The monster species that spawned more often: slimy warp fungus (freq bonus 6) The monster species that spawned more often: martian service robot (freq bonus 7) The monster species that spawned more often: energy lady (freq bonus 21) The monster species that spawned more often: polich (freq bonus 14) The monster species that spawned more often: amulet trove (freq bonus 15) The monster species that spawned more often: werelichen (freq bonus 24) The monster species that spawned more often: earthshark (freq bonus 54) The monster species that spawned more often: ancient titan (freq bonus 24) The monster species that spawned more often: gnoll ghoul (freq bonus 8) The monster species that spawned more often: bright white colony (freq bonus 60) The monster species that spawned more often: groper (freq bonus 12) The monster species that spawned more often: unsteady trove (freq bonus 20) The monster species that spawned more often: party force patch (freq bonus 24) The monster species that spawned more often: dark dwarven lord (freq bonus 7) The monster species that spawned more often: trollor (freq bonus 18) The monster species that spawned more often: water ghost (freq bonus 40) The monster trait that was more common: monsters that count as werecreatures (freq bonus 3) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster species that never randomly spawned: knurling psalmist The monster species that never randomly spawned: blue lizard The monster species that never randomly spawned: time troll The monster species that never randomly spawned: antiprohibition backfired The monster species that never randomly spawned: blink colony The monster species that never randomly spawned: stegosaurus The monster species that never randomly spawned: ivory stalk The monster species that never randomly spawned: jigged ballyhooing The monster species that never randomly spawned: hellhole mold The monster species that never randomly spawned: ferule questioned The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 99) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 9) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 29) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 29) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 3) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 8) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 3) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 2) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 9) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 99) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 10) Trap randomization happened for 1 in 823 traps Next attribute increase check would have come at turn 991 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having free action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (718) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm stone (runed helm) * helmet (narrow helmet) * sedge hat (wide metal helm) * skullcap (winged helmet) * flack helmet (netradiation helmet) * crystal helm (anachrononononaut helmet) * mining helm (long-hair helmet) * field helm (padded helmet) * helm of safeguard (viking helmet) * war hat (precious helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (bise gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (ankle boots) * boots of safeguard (thigh boots) Scrolls scroll of healing (POKEDEX REGISTRATION COMPLETE) scroll of mana (A WILD STEELIX APPEARED) scroll of phase door (WOPAK) scroll of standard id (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of cure (ONLY THE AMY WILL EVER ASCEND SLEX) * scroll of extra healing (PUUN TAFFY) * scroll of greater mana restoration (ZHNAERZTLICHE BEHANDLUNG) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.