Leeroy, lawful male redguardian Thalmor ### ---------------------------------------------.----##------------## ---------- |.................................................,#|....>......,## .........| |.--------------------.--------..-----.---------.|,**........<.|,,,,|........| |.|......|......|....|.|......|..|...|.|[?Z"0=?|.|,,|...........,,,,.........| |.|......|......|....|.|......|..-...|.|%+./.?/|.|,,-.--------+-####|........| |.|......|...... ... |.|......|..|...|.|.]e??..|..,,,,,,,,,## ` |........| |.| ... ... --|---.---|----..-----.|.D@[(..|%|,,,#####,,# ---`------ |.----|-----|----......................--|------.|,,# #,#, ###,# |....................{....................!......|,,# #,,, #,,,# $ |.-|------|------......------|-----..............-,,# #,,# #,### |.|... |.. |-----.|..........|...---|-----..|### ##,, #,# |.|..... |.... |....-.|...[..)...|...|.......|..| #,# -.--.------ |.|......|..... |....|.|....[.%...|...|.......|..| ,#,# .*...)..).| |.|......|......|... |.|........[.|...|.......|..| ,,,# ,|.........| |.--------------------.------------...---------(.| ,#,## ,..........| |................................................| ---.--.-,,-.--------- -------------------------------------------------- |.......,,,## |......|,### -------- [Leeroy the Heretic Hunter] St13 Dx10 Co16 In12 Wi12 Ch7 ThaRedMalLaw Dlvl:6 $874 HP0(108) Pw30(46) AC10 Exp8 T4164 Hun Hal Latest messages You hear a mumbled curse. You cannot diagonally move through a door! You miss the vip rubber by more than 20 points. The ivory patch gets angry! You miss the wimpled fiduciary. The tazer bites you! [-2 -> 19] Warning: HP low! You hear a mumbled curse. The purple worm wields 2 inka slings! The golden eye thrusts his mallet. The coin ideologic proctological purist milliard kedging hits you! [-10 -> 9] Warning: HP low! The tattered lurker thrusts his short sword. The YHVH Tzaboath, Prince of Fire hits you! [-8 -> 1] Warning: HP low! The kung-fu guy touches you! You die... Your inventory Amulets o - an uncursed amulet of unchanging {0} G - an uncursed amulet versus stone {0} Weapons a - a blessed +2 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} h - 17 uncursed +0 silver arrows {0} p - an uncursed +0 elven dagger {4} y - 46 uncursed +0 bullets {1} K - the uncursed +0 dwarvish mattock named Digging Dog {48} M - an uncursed +0 bronze lance {75} S - 4 uncursed poisoned +0 orcish arrows {0} U - an uncursed +0 silver mace {12} X - the uncursed +3 knife named * {2} Armor k - a cursed -4 pair of gauntlets of plugsuit {4} m - an uncursed +1 leather cloak {7} n - an uncursed +0 orcish helm {12} z - the uncursed +4 dwarvish cloak named Crissaegrim {4} N - an uncursed +0 pair of iron shoes {20} R - an uncursed +0 pair of gauntlets of power {4} V - a cursed -2 cloak of slow digestion {4} Comestibles P - an uncursed tripe ration {0} Y - an uncursed clove of garlic {0} Scrolls e - an uncursed scroll of healing {0} f - 4 uncursed scrolls of mana {0} i - an uncursed scroll of cure {0} s - a blessed scroll of extra healing {0} u - an uncursed finalized scroll of teleportation {0} Spellbooks # - an uncursed spellbook of switcheroo (0:1) {0} t - a cursed spellbook of detect unseen (0:3) {0} A - an uncursed spellbook of jumping (0:2) {0} Q - an uncursed finalized spellbook of freeze sphere (0:-2) {0} W - an uncursed spellbook of resist poison (0:4) {0} Potions l - an uncursed potion of object detection {0} v - a cursed potion of invisibility {0} F - an uncursed finalized potion of decoy making {0} J - an uncursed potion of sickness {0} O - an uncursed potion of oil (400) {0} T - an uncursed potion of monster detection {0} Z - an uncursed potion of booze {0} Rings g - an uncursed ring of searching {0} j - an uncursed rusty ring of warning {0} x - an uncursed +2 ring of gain constitution (on right hand) {0} B - an uncursed ring of stealth (on left hand) {0} Wands D - an uncursed wand of banishment (0:5) {0} L - an uncursed wand of teleportation (2:3) {0} Tools q - an uncursed sack {103} Gems H - an uncursed +2 worthless piece of teal glass {1} Contents of the sack: a * uncursed bottle {1} an uncursed +0 pick-axe {32} 9 uncursed wax candle (2000)'s {0} a * uncursed mirror {0} an uncursed data chip {0} 3 blessed +0 torch (629)'s {60} an uncursed credit card {0} an uncursed bag of tricks (6:6) {5} a cursed tin whistle {0} Final attributes You were piously aligned Your alignment was 26 Your max alignment was 31 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 24 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 96% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 86% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: martial arts (turn 29) The following skill became untrainable if you tried to train it too early: divination spells (turn 264) The following skill became untrainable after a while: divination spells (turn 5750) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 63874) Number of artifacts generated was 2 Number of fake artifacts generated was 7 Monster spawn increase started at turn 65330 Monster spawn increase reached its maximum at turn 111720 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 6231666 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: jumping force babelfish (freq bonus 16) The monster species that spawned more often: tron xorn (freq bonus 21) The monster species that spawned more often: invisible warp patch (freq bonus 10) The monster species that spawned more often: disgusting warp fungus (freq bonus 10) The monster species that spawned more often: protected nazgul (freq bonus 42) The monster species that spawned more often: Liljana (freq bonus 39) The monster species that spawned more often: shard mushroom (freq bonus 14) The monster species that spawned more often: albino roach (freq bonus 18) The monster species that spawned more often: water spore (freq bonus 15) The monster species that spawned more often: helmold (freq bonus 24) The monster species that spawned more often: immobile fungus (freq bonus 10) The monster species that spawned more often: spraying orbital (freq bonus 10) The monster species that spawned more often: forgotten light (freq bonus 20) The monster species that spawned more often: tree force fungus (freq bonus 18) The monster species that spawned more often: zombie baddie (freq bonus 24) The monster species that spawned more often: mandaruck (freq bonus 7) The monster species that spawned more often: scarlet mushroom (freq bonus 28) The monster species that spawned more often: hitec colony (freq bonus 24) The monster species that spawned more often: night cat (freq bonus 24) The monster species that spawned more often: big potion trove (freq bonus 22) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster species that never randomly spawned: disporting dizzied mayoralty The monster species that never randomly spawned: fanatic minion The monster species that never randomly spawned: wine village ogre The monster species that never randomly spawned: Victoria The monster species that never randomly spawned: leprechaun fanatic The monster species that never randomly spawned: princess clicks The monster species that never randomly spawned: fractal eye The monster species that never randomly spawned: Zuggotmoy The monster species that never randomly spawned: curare lichen The monster species that never randomly spawned: grunthack zombie The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 19) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 42) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 20) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 8) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 4) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 74) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: soil-clinging boots (noble sandals) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 2) Trap randomization happened for 1 in 658 traps Next attribute increase check would have come at turn 5976 Strength training was 0 Dexterity training was 10 Wisdom training was 18 Constitution training was 23 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were hallucinating (20) You had not decided on your sexuality yet You were being chased by the kops. (2833) You were prevented from having phasing (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 306 points of nutrition remaining You were stealthy You were wielding two weapons at once You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shaco, Prometheus and Hel Your deity was Caesar The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 128% b - jumping 1 body 0% 101% c - resist poison 1 protect 0% 96% Techniques known in the end Name Level Status appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Not Ready(3538) invoke deity 8 R Prepared(0) dazzle 4X Prepared(0) Discoveries Artifacts Digging Dog [unaligned dwarvish mattock] Amulets amulet of unchanging (charnel) amulet versus stone (doll) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (celtic helmet) * skullcap (yellow helmet) * flack helmet (grunter helmet) * crystal helm (strip bandana) * mining helm (etched helmet) * field helm (ruined helmet) * helm of safeguard (guzzle helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (light gloves) * commander gloves (occultism gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (marji shoes) * boots of safeguard (rainbow boots) cloak of slow digestion (polyform cloak) gauntlets of power (fencing gloves) Scrolls scroll of healing (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of mana (PSINA PSINA KRADIDA PSIOMOIPS) scroll of phase door (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of standard id (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of cure (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) * scroll of extra healing (GRAE GURL) * scroll of greater mana restoration (ITE TI KE NI A TE TI KANNAA) scroll of enchant weapon (BROOK MAN THE SUPERBORER) scroll of teleportation (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) scroll of identify (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of enchant armor (ABOR EFECTOR) Spellbooks spellbook of detect unseen (rocky) spellbook of freeze sphere (striped) spellbook of jumping (light cyan) spellbook of resist poison (inane) spellbook of switcheroo (credited) Potions potion of object detection (soapy) potion of full healing (green) potion of invisibility (iffy) potion of decoy making (raspberry) potion of sickness (pungent) potion of oil (chocolate) potion of monster detection (bird's eye) potion of booze (nanika) Rings ring of gain constitution (scarab) ring of stealth (plain) ring of searching (poor) ring of warning (well-built) Wands wand of magic missile (archmage) wand of teleportation (cyan) wand of banishment (stemlike) Tools bag of tricks (bag) sack (bag) wax candle (candle) mirror (looking glass) tin whistle (whistle) Gems worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Voluntary challenges You eaten 19 times You eaten food with animal by-products 11 times You eaten meat 9 times You were an atheist You never prayed to the gods You hit with a wielded weapon 51 times You killed 82 monsters You read items or engraved 53 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (41 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (36 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (22 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (6 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (95 of 160) two-weapon combat [Basic] (max Expert) (112 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (46 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (6 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (12 of 20) Goodbye Leeroy the Thalmor...