Leeroy, lawful male redguardian Thalmor -+-.-- -....| |@.}}| |@}..+ ------ [Leeroy the Concordate Agent] St9 Dx9 Co7 In8 Wi12 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 172 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 42% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 82% Tool drop chance was reduced to 72% Food drop chance was reduced to 94% Monster death drops spawned with only 92% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: dagger (turn 38) The following skill became untrainable if you tried to train it too early: elemental spells (turn 15) The following skill became untrainable after a while: riding (turn 24743) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 48465) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56472 Monster spawn increase reached its maximum at turn 103946 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1317925 The monster class that cannot be genocided was nymph The monster class that was spawned more often: bat or bird (freq bonus 12) The monster species that spawned more often: killer chicken (freq bonus 156) The monster species that spawned more often: brown growth (freq bonus 15) The monster species that spawned more often: toured pinhead (freq bonus 52) The monster species that spawned more often: ruralite cinnamon (freq bonus 28) The monster species that spawned more often: marysue turret (freq bonus 51) The monster species that spawned more often: disorientating telephonic (freq bonus 240) The monster species that spawned more often: smart spider (freq bonus 45) The monster species that spawned more often: iron wolf (freq bonus 90) The monster species that spawned more often: black kopeteer (freq bonus 28) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 102) The monster species that spawned more often: Simone's thick hugging boot (freq bonus 14) The monster species that spawned more often: shaped force fungus (freq bonus 48) The monster species that spawned more often: bugbear owner (freq bonus 15) The monster species that spawned more often: white star (freq bonus 19) The monster species that spawned more often: carnivorous bag (freq bonus 128) The monster species that spawned more often: white dragon bat (freq bonus 56) The monster species that spawned more often: bong colic demimondaine (freq bonus 28) The monster species that spawned more often: boa varier honeysuckle (freq bonus 26) The monster species that spawned more often: worst junior lawyer (freq bonus 30) The monster species that spawned more often: tracker jacker (freq bonus 192) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 12) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 3) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster species that never randomly spawned: spinner colony The monster species that never randomly spawned: pile of monster coins The monster species that never randomly spawned: hot fascicle The monster species that never randomly spawned: color-changing beam The monster species that never randomly spawned: evil bird The monster species that never randomly spawned: circumnavigation deductibility voyageur mitigative The monster species that never randomly spawned: introductory adventuresome The monster species that never randomly spawned: fawn The monster species that never randomly spawned: desert warp fungus The monster species that never randomly spawned: brown warp patch The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: bum bum boots (high iron boots) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 19) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 8) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 2) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 8) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 11) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 2) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 30) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: spelldrain gloves (bise gloves) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: feeler gauge stone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this trap was always invisible: madness trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 4) Trap randomization happened for 1 in 31 traps Next attribute increase check would have come at turn 335 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (492) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (twisted visor helmet) * skullcap (round helmet) * flack helmet (tribal helmet) * crystal helm (bluy helmet) * mining helm (gray helmet) * field helm (orange visored helmet) * helm of safeguard (masked helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (gameble gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (fetish heels) * boots of safeguard (persian boots) Scrolls scroll of healing (RENEW TIME DIFFER SO QUANTITY) scroll of mana (LOGUNO JIVYA EVILYVON) scroll of phase door (GENTLE PEEPTOE HIGH HEELS) scroll of standard id (THE THE GHOSTSES) scroll of cure (OTTO PALLINE DI GELATO) * scroll of extra healing (GO FEK YOURSELF) * scroll of greater mana restoration (SILLY LITTLE NYMPHS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.