Leeroy, lawful male redguardian Thalmor -------------- .............| |............+ |............| |........$..@| |..........@.| |............| |............| |............| +............| -------------- [Leeroy the Concordate Agent] St10 Dx10 Co11 In11 Wi6 Ch13 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: hallu party You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 33% chance Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 75% Food drop chance was reduced to 81% The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: attack spells (turn 16) The following skill became untrainable if you tried to train it too early: hammer (turn 4788) The following skill became untrainable after a while: polearms (turn 37694) The following skill couldn't be trained before a certain turn number is reached: spear (turn 41770) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81106 Monster spawn increase reached its maximum at turn 275266 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2200716 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: fungus or mold (freq bonus 3) The monster species that spawned more often: shock hound pup (freq bonus 48) The monster species that spawned more often: troubleshooter (freq bonus 60) The monster species that spawned more often: swamp dweller (freq bonus 5) The monster species that spawned more often: leering faxed (freq bonus 30) The monster species that spawned more often: fancy warp patch (freq bonus 36) The monster species that spawned more often: blue mewlip (freq bonus 42) The monster species that spawned more often: blade of slaughter (freq bonus 8) The monster species that spawned more often: mote of light (freq bonus 12) The monster species that spawned more often: salvaging chosen twee (freq bonus 60) The monster species that spawned more often: multi-hued patch (freq bonus 8) The monster species that spawned more often: barracuda (freq bonus 40) The monster species that spawned more often: magnifier cavity (freq bonus 10) The monster species that spawned more often: pleased shaman (freq bonus 16) The monster species that spawned more often: inertia monster (freq bonus 8) The monster species that spawned more often: small healing permamimic (freq bonus 48) The monster species that spawned more often: porter cursed fungus (freq bonus 21) The monster species that spawned more often: time fungus (freq bonus 10) The monster species that spawned more often: fire grue (freq bonus 12) The monster species that spawned more often: contamination colony (freq bonus 30) The monster species that spawned more often: formian taskmaster (freq bonus 36) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 6) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 16) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster species that never randomly spawned: eight of spades The monster species that never randomly spawned: abyss knight The monster species that never randomly spawned: golden fungus The monster species that never randomly spawned: opal warp fungus The monster species that never randomly spawned: Minator Kchief The monster species that never randomly spawned: inertia fungus The monster species that never randomly spawned: merely overemphasized The monster species that never randomly spawned: treatable misaddressing The monster species that never randomly spawned: Miss Darkmoon The monster species that never randomly spawned: flying lemure The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 15) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 11) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 37) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 30) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 12) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 6) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 12) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 9) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 3) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 100) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 15) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 9) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: momma trap (freq bonus 14) Trap randomization happened for 1 in 402 traps Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (540) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (organic helmet) * sedge hat (rotating helmet) * skullcap (winged helmet) * flack helmet (tight helmet) * crystal helm (wide conical hat) * mining helm (great helmet) * field helm (anachrononononaut helmet) * helm of safeguard (hacker helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (rayductnay gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (clumsy gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ballet heels) * field boots (orange boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of mana (AFKPU ZEJOTYDIN) scroll of phase door (PROTECTION RACKET IS BAD LMAO) scroll of standard id (BITING WITH COOL TUSK MAYBE FREEZED) scroll of cure (HEAVY ELF CANT FLEW) * scroll of extra healing (SHIVAN VEIDIMADUR NANAST STIGIO) * scroll of greater mana restoration (IN CASE OF DOUBT JUST ALWAYS GRADINA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.