Leeroy, lawful male albae Thalmor Z ...--- ---.-----h...|. --.)......@...@. M |...<--------.-- --.--- [Leeroy the Whitegold Ambassador] St12 Dx6 Co13 In12 Wi15 Ch15 ThaAlbMalLaw Min:3 $19 HP-5(66) Pw78(78) AC11 Exp5 T811 Latest messages The voodoo fetish's leather armor deflects your attack. The voodoo fetish swings his long sword. The voodoo fetish hits you! [-14 -> 20] Pick an object. h a humanoid (voodoo fetish) (base level 23) (male) [seen: normal vision, infravision] Accessing Pokedex entry for voodoo fetish... Base statistics of this monster type: Base level = 23, difficulty = 26, AC = 0, magic resistance = 40, alignment 4. Fast (15). Normal generation in groups, with frequency 1. Resists level drain, death magic. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Origin: Diablo. Is a valid polymorph form. Attacks: 2d7, uses weapon - ordinary physical 2d7, uses weapon - ordinary physical In what direction? [hykulnjb><] You kick the voodoo fetish. The voodoo fetish reels from the blow. The thalmor called Rulindil the whitegold ambassador puts on a gnomish helm {1}. The voodoo fetish swings his long sword. The voodoo fetish hits you! Thalmor, your life force is running out. [-16 -> 5] Warning: HP low! You miss the voodoo fetish by a wide margin. You hit the voodoo fetish! The voodoo fetish swings his long sword. The voodoo fetish hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - an uncursed +0 orcish short sword {12} k - the uncursed +12 sling named The Top Secret Course {2} Armor b - an uncursed +0 elven mithril-coat {60} Comestibles m - an uncursed apple {0} Scrolls f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} Rings p - an uncursed +1 ring of gain dexterity {0} Tools n - an uncursed leather saddle {0} o - a * uncursed mirror {0} r - a * uncursed stainless mirror {0} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: poison resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 189 Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 85% Potion drop chance was reduced to 69% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 75% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: riding (turn 168) The following skill became untrainable if you tried to train it too early: boomerang (turn 34) The following skill became untrainable after a while: paddle (turn 54334) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 13877) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45015 Monster spawn increase reached its maximum at turn 114069 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3191362 The monster class that cannot be genocided was long worm tail Today, this monster class was always generated invisible: elemental The monster class that was spawned more often: major demon (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: Kerstin (freq bonus 12) The monster species that spawned more often: japanese lady (freq bonus 18) The monster species that spawned more often: giant chick (freq bonus 3) The monster species that spawned more often: porter xorn permamimic (freq bonus 18) The monster species that spawned more often: crowd orc (freq bonus 9) The monster species that spawned more often: weredraconian (freq bonus 18) The monster species that spawned more often: wha resemble hajji libya (freq bonus 12) The monster species that spawned more often: sea dragon (freq bonus 9) The monster species that spawned more often: real devilfish (freq bonus 10) The monster species that spawned more often: inverse befuddlement (freq bonus 9) The monster species that spawned more often: leafeon (freq bonus 4) The monster species that spawned more often: shoptalk turbulently (freq bonus 2) The monster species that spawned more often: renunciatory neediest (freq bonus 9) The monster species that spawned more often: trek allowing whumped (freq bonus 4) The monster species that spawned more often: giant death dog (freq bonus 8) The monster species that spawned more often: caning countenanced (freq bonus 16) The monster species that spawned more often: warty colony (freq bonus 24) The monster species that spawned more often: lion cub (freq bonus 12) The monster species that spawned more often: repacifying criticizable (freq bonus 9) The monster species that spawned more often: leprechaun (freq bonus 32) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 6) The monster species that never randomly spawned: porter dark spore The monster species that never randomly spawned: fluttered intercounty The monster species that never randomly spawned: great hell nanafushi The monster species that never randomly spawned: steel knight The monster species that never randomly spawned: identical monster The monster species that never randomly spawned: iron lady The monster species that never randomly spawned: admiration fleeting The monster species that never randomly spawned: beige growth The monster species that never randomly spawned: hidden force patch The monster species that never randomly spawned: Hanh's little-girl sandal The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 14) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 11) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 8) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 5) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 11) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 51) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this trap was always invisible: tempoconflict trap The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 18) Trap randomization happened for 1 in 963 traps Next attribute increase check would have come at turn 7515 Strength training was 25 Dexterity training was 31 Wisdom training was 4 Constitution training was 14 Your sanity was 0 You were sleep resistant You were magic-protected You were heterosexual You were prevented from having poison resistance (0) You were prevented from having speed (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 657 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (325) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 5XR Prepared(0) weapon practice 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) blood ritual 5 R Prepared(0) charge saber 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (dream helmet) * skullcap (wide metal helm) * flack helmet (gray helmet) * crystal helm (orange visored helmet) * mining helm (strip bandana) * field helm (meso helmet) * helm of safeguard (spinning helmet) * war hat (middle-earth helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (dusty gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (persian boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of mana (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of phase door (HP LOWED BY HOT AND HEAL BY WATE) scroll of standard id (ELPHE MONATER) scroll of cure (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) * scroll of extra healing (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) * scroll of greater mana restoration (LUXUS MODA) scroll of fire (FULL HEALTHHY HALF DAMAGE) Potions potion of speed (plasmatic) Rings ring of gain dexterity (cheap) Tools leather saddle (saddle) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 23 times You killed 19 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (39 of 160) two-weapon combat [Unskilled] (max Expert) (5 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (35 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...