Leeroy, lawful male albae Thalmor --- ..| .$+ ...| #-@..| #@...| #|...| ---- [Leeroy the Concordate Agent] St12 Dx12 Co12 In11 Wi9 Ch13 ThaAlbMalLaw Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: quad attacks You could not have this property intrinsically: wallwalking Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 88% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 7) The following skill became untrainable if you tried to train it too early: scimitar (turn 864) The following skill became untrainable after a while: petkeeping (turn 17008) The following skill couldn't be trained before a certain turn number is reached: axe (turn 19799) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40410 Monster spawn increase reached its maximum at turn 146169 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1541692 The monster class that cannot be genocided was dragon The monster class that was spawned more often: jabberwock (freq bonus 8) The monster color that was spawned more often: red (freq bonus 4) The monster species that spawned more often: vampire ambusher (freq bonus 51) The monster species that spawned more often: dark draconian (freq bonus 66) The monster species that spawned more often: stealing machine (freq bonus 27) The monster species that spawned more often: prick patch (freq bonus 66) The monster species that spawned more often: mean mold (freq bonus 54) The monster species that spawned more often: nashville pimpling (freq bonus 11) The monster species that spawned more often: hound of Tindalos (freq bonus 30) The monster species that spawned more often: sucker spore (freq bonus 13) The monster species that spawned more often: retailer scalding (freq bonus 36) The monster species that spawned more often: master mimic (freq bonus 33) The monster species that spawned more often: Hilda's lady pump (freq bonus 36) The monster species that spawned more often: abettor beaned (freq bonus 48) The monster species that spawned more often: circumcising formatted (freq bonus 44) The monster species that spawned more often: special warp patch (freq bonus 40) The monster species that spawned more often: eight of clubs (freq bonus 10) The monster species that spawned more often: gnoll chieftain (freq bonus 14) The monster species that spawned more often: blink growth (freq bonus 60) The monster species that spawned more often: mad alchemist (freq bonus 20) The monster species that spawned more often: woodchuck (freq bonus 20) The monster species that spawned more often: umbra growth (freq bonus 48) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 8) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 5) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 3) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster species that never randomly spawned: multi-hued stalk The monster species that never randomly spawned: ringdove braining The monster species that never randomly spawned: elder magic dragon The monster species that never randomly spawned: wobbling wisher The monster species that never randomly spawned: shade grue The monster species that never randomly spawned: software bug The monster species that never randomly spawned: betrayed maia The monster species that never randomly spawned: refuse recycle underspent overtopped repetitively The monster species that never randomly spawned: completely bad monster The monster species that never randomly spawned: death ghost The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 15) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 39) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 17) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 20) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 60) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 17) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 8) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 17) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 90) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 2) Trap randomization happened for 1 in 456 traps Next attribute increase check would have come at turn 4420 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (272) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (golden helmet) * skullcap (bluy helmet) * flack helmet (speechpipe helmet) * crystal helm (engraved helmet) * mining helm (basin helmet) * field helm (greenery helmet) * helm of safeguard (dark helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (fighting gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (torn boots) * boots of safeguard (winter stilettos) Scrolls scroll of healing (VOMIT TO MELT ENEMY) scroll of mana (TEEEE TSUUUU OOOOO) scroll of phase door (A HOT SINGLE MAHOU SHOUJO) scroll of standard id (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) scroll of cure (PNLS DTH) * scroll of extra healing (IT CHRISTMASSES VERY) * scroll of greater mana restoration (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.