Leeroy, lawful male albae Thalmor ---- ## --. ..-- , ##|.- -.| #,..| |.| #,|.----.| #,--....-- #,########,,--%---# ,,%,,,,,,,,%%%,,, #,########Z,##-@---- ---- #,# #,##|.|°oo@...| #,# #,,#|&&@`# .| #,# #,,#|...C# | ##--------.-,# 7........| #,).)..))[..,,%.........| ##|...^.?`.|# ......b..| |........| ----------- |........| ---------- [Leeroy the Heretic Hunter] St9 Dx12 Co7 In15 Wi10 Ch11 ThaAlbMalLaw Dlvl:7 $282 HP-10(92) Pw90(111) AC2 Exp9 T4416 Wea Cnf Latest messages Your elven mithril-coat blocks the bad hunter's attack. The bad hunter kicks you! Thalmor, your life force is running out. [-2 -> 8] Warning: HP low! You hear David feeding his animals. You miss the apprentice medium wall. You hit the apprentice medium wall. The apprentice medium wall lashes you! Your head spins in confusion. [-2 -> 7] Warning: HP low! The apprentice medium wall tramples over you! [-4 -> 3] Warning: HP low! Pale Night opens a gate! Pale Night breathes acid! The blast of acid hits you! The acid burns! You die... Your inventory Amulets J - an uncursed amulet versus stone {0} Weapons # - an uncursed +0 orcish short sword {12} # - an uncursed +0 orcish short sword {12} # - an uncursed +0 orcish spear {12} # - 3 uncursed +0 arrows {0} # - an uncursed +0 glaive {32} # - a blessed +0 auto shotgun {24} b - 40 uncursed +0 BFG ammos {1} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} i - an uncursed +0 bow {12} j - the uncursed +1 bow named Sky Explosion {12} v - an uncursed +0 orcish short sword {12} w - an uncursed +1 scimitar {16} E - the heavily cursed -1 sling named The Last Hero {2} K - an uncursed +0 crossbow {20} L - an uncursed +0 orcish short sword {12} Q - 41 uncursed +3 crossbow bolts {1} T - the uncursed +0 long sword named Werebuster (weapon in hand) {16} Armor # - an uncursed +0 leather cloak {7} # - an uncursed +0 pair of iron shoes {20} # - an uncursed +0 dwarvish cloak {4} e - an uncursed +0 pair of rubber boots {4} n - an uncursed +0 orcish helm (being worn) {12} p - an uncursed fireproof +0 pair of elven boots {8} x - an uncursed +0 elven mithril-coat (being worn) {60} M - the heavily cursed -2 leather jacket named Indiego's Fancy {12} Comestibles # - 10 uncursed slime molds {0} # - a blessed food ration {0} # - 3 uncursed melons {0} # - an uncursed tripe ration {0} # - 2 uncursed hidden lizard corpses {20} s - 8 uncursed asian pears {0} F - 2 uncursed cloves of garlic {0} Scrolls f - 5 uncursed scrolls of mana {0} g - an uncursed scroll of healing {0} A - a cursed finalized scroll of identify {0} D - an uncursed scroll of standard id {0} Spellbooks # - a cursed spellbook of stone to flesh (0:3) {0} Potions # - an uncursed finalized potion of acid {0} # - an uncursed potion of restore ability {0} m - an uncursed finalized potion of full healing {0} S - an uncursed potion of object detection {0} Rings B - a cursed ring of free action {0} V - an uncursed mood ring {0} W - an uncursed ring of sustain ability {0} Z - an uncursed ring of searching {0} Wands h - an uncursed wand of sludge (0:13) {0} r - an uncursed wand of extra healing (0:3) {0} C - an uncursed wand of locking (0:5) {0} Tools a - a * uncursed mirror {0} k - a * uncursed mirror {0} l - a * uncursed mirror {0} o - a * blessed mirror {0} u - a * uncursed mirror {0} G - a * uncursed mirror {0} H - a * uncursed mirror {0} I - a * uncursed mirror {0} N - a * uncursed bottle {1} O - a * uncursed mirror {0} P - a * uncursed mirror {0} R - a * blessed mirror {0} U - a * uncursed mirror {0} X - a * uncursed mirror {0} Y - a * uncursed mirror {0} Gems # - an uncursed +0 apophyllite stone {1} t - an uncursed +0 worthless piece of cyan glass {1} z - an uncursed +0 worthless piece of teal glass {1} Final attributes You were piously aligned Your alignment was 34 Your max alignment was 34 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: quad attacks You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 55 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 91% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 84% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: spear (turn 10) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 182) The following skill became untrainable after a while: lightsaber (turn 28748) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 48079) Heavy curses were more common by 59% Number of artifacts generated was 2 Number of fake artifacts generated was 7 Monster spawn increase started at turn 57363 Monster spawn increase reached its maximum at turn 195692 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3013920 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: hunting horror (freq bonus 7) The monster species that spawned more often: weremumak (freq bonus 20) The monster species that spawned more often: giant pink rat (freq bonus 10) The monster species that spawned more often: petty gnoll shaman (freq bonus 3) The monster species that spawned more often: sabotaging nonsocial propagational interrogatorily (freq bonus 12) The monster species that spawned more often: misshapen (freq bonus 3) The monster species that spawned more often: Chaos (freq bonus 16) The monster species that spawned more often: wall dweller (freq bonus 18) The monster species that spawned more often: sloth shrunken head (freq bonus 18) The monster species that spawned more often: morph vortex (freq bonus 6) The monster species that spawned more often: icky face (freq bonus 12) The monster species that spawned more often: Princess Tsunade, the Medical Ninja (freq bonus 28) The monster species that spawned more often: crisis (freq bonus 5) The monster species that spawned more often: watch kaptain (freq bonus 4) The monster species that spawned more often: Mister Who (freq bonus 5) The monster species that spawned more often: touch stationed tm (freq bonus 8) The monster species that spawned more often: triah sephirah (freq bonus 6) The monster species that spawned more often: jungle rogue (freq bonus 2) The monster species that spawned more often: neo-otyugh (freq bonus 18) The monster species that spawned more often: purulence severing whimsy push doing (freq bonus 6) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 4) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 3) The monster species that never randomly spawned: hidden trove The monster species that never randomly spawned: stone bombard devil The monster species that never randomly spawned: Eygoorts Togaal Jezehh The monster species that never randomly spawned: bramble warp fungus The monster species that never randomly spawned: bread footboard The monster species that never randomly spawned: giant red jellyfish The monster species that never randomly spawned: lasagne sopped jerky The monster species that never randomly spawned: riverside releaser The monster species that never randomly spawned: World's End The monster species that never randomly spawned: kimono girl The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: feeler gauge stone (gray) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 8) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 14) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 5) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 6) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 2) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 92) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 1) Trap randomization happened for 1 in 484 traps Next attribute increase check would have come at turn 4746 Strength training was 50 Dexterity training was 49 Wisdom training was 44 Constitution training was 27 Your sanity was 0 You were sleep resistant You were magic-protected You were confused (6) You were heterosexual You were prevented from having quad attacks (0) You were prevented from having full nutrients (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 92 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - repair weapon 3 matter 90% 62% b - force bolt 1 attack 39% 327% c - extra healing 3 healing 90% 70% d - wizard lock 2 matter 56% 76% e - knock 1 matter 49% 66% f - stone to flesh 3 healing 90% 71% Techniques known in the end Name Level Status dazzle 9XR Prepared(0) weapon practice 9 R Not Ready(1084) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Not Ready(1613) invoke deity 9 R Prepared(0) blood ritual 9 R Prepared(0) charge saber 5 R Prepared(0) Discoveries Amulets amulet versus stone (piston) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (gas mask) * skullcap (radiant helmet) * flack helmet (masked helmet) * crystal helm (guzzle helmet) * mining helm (winged helmet) * field helm (dream helmet) * helm of safeguard (cone-shaped helmet) * war hat (failuncap helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (light gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (thick-soled boots) * boots of safeguard (hiking boots) elven boots (flipflops) Scrolls scroll of healing (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of mana (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of phase door (CHINTAI LOOKS LIKE A GIRL) scroll of standard id (ELBIB YLOH) scroll of cure (BUY C1AL1S CHEAP HERE) * scroll of extra healing (EARNINGS SERVICES) * scroll of greater mana restoration (CHOP CHOP MASTA ONION) scroll of light (NV4 DISP DLL BSOD) scroll of gain mana (WET WITH WATER) scroll of root password detection (DOGO FUTSF) scroll of teleportation (PROC TANK PUMP) scroll of WC (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of identify (LEGEND OF FH BREATH OF THE DANK) scroll of trap disarming (ON TIMON TIME ON TIME) scroll of ice (SLEX IS VERY POPULAR IN RUSSIA) Spellbooks spellbook of repair weapon (bursting) spellbook of force bolt (vaporized) spellbook of extra healing (wrath) spellbook of wizard lock (gun-shaped) spellbook of knock (raging) spellbook of stone to flesh (dirty) Potions potion called confusion (sweet basil) potion of object detection (aquamarine) potion of paralysis (soapy) potion of healing (bubbly) potion of gain level (frothing) potion of oil (wormwood) potion of invulnerability (flowing) potion of acid (warping) potion of restore ability (effervescent) potion of full healing (red) Rings ring of free action (PVC) mood ring (forking) ring of sustain ability (jasper) ring of searching (Elbereth-inscribed) Wands wand of sludge (clunky) wand of sleep (ray-shooting) wand of cold (wooden) wand of extra healing (silk) wand of locking (banyan) Tools chemistry set (box of obscure-looking glass devices) mirror (looking glass) Gems apophyllite stone (teal) worthless piece of cyan glass (cyan) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 7 Level 7: <- You are here Voluntary challenges You eaten 20 times You eaten food with animal by-products 16 times You eaten meat 13 times You have communicated with the gods 8 times You prayed to the gods 1 time You hit with a wielded weapon 209 times You killed 130 monsters You read items or engraved 41 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (46 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (24 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (38 of 160) searching [Unskilled] (max Expert) (10 of 20) spirituality [Unskilled] (max Expert) (17 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (10 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (57 of 160) two-weapon combat [Basic] (max Expert) (53 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (73 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Basic] (max Expert) (129 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (96 of 160) healing spells [Unskilled] (max Expert) (12 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (2 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (8 of 20) Goodbye Leeroy the Thalmor...