Leeroy, lawful male gremlin Thalmor ------ |..#.+ ## |....| , |.<.}| ##,####### ------ |....| ,,,,,,,,%----....---- |..#.| #,#####,...@@......- ----.- #`,,,%##|..........| #----------#,,,+........... #,..........,,,,----....--$- #,|..%.....|###%,,,------### ,,..........,,,,#### ,#|........|###,# ---------- . [Leeroy the Whitegold Ambassador] St11 Dx10 Co9 In8 Wi11 Ch11 ThaGreMalLaw Dlvl:1 $13 HP29(29) Pw28(28) AC4 Exp3 T476 Latest messages Welcome to experience level 3. You kill the invisible jackal! You see here a scroll of cure {0}. You kill the jackal! i - an uncursed scroll of cure {0}. You kill the fluffy cat! You see here a fluffy cat corpse {150}. What do you want to eat? [* or ,] This fluffy cat corpse tastes terrible! You finish eating the fluffy cat corpse. The jackal misses. You miss the jackal. Your elven mithril-coat deflects the jackal's attack. You kill the jackal! You see here a jackal corpse {300}. There is a wall in the way! (5x) # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 410 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 98% chance Ring drop chance was reduced to 84% Amulet drop chance was reduced to 23% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 59% Food drop chance was reduced to 96% Monster death drops spawned with only 88% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: matter spells (turn 25) The following skill became untrainable if you tried to train it too early: petkeeping (turn 10) You had blown your chance of training the petkeeping skill The following skill became untrainable after a while: boomerang (turn 5527) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 13233) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 73745 Monster spawn increase reached its maximum at turn 223835 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 510778 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: unaccountable slackened (freq bonus 24) The monster species that spawned more often: tyrant of hell (freq bonus 18) The monster species that spawned more often: snakelike frightfully (freq bonus 12) The monster species that spawned more often: non-mad beam (freq bonus 6) The monster species that spawned more often: ghetto colony (freq bonus 24) The monster species that spawned more often: gnome on crack (freq bonus 18) The monster species that spawned more often: Miriam's cone-heel boot (freq bonus 96) The monster species that spawned more often: water lady (freq bonus 16) The monster species that spawned more often: moon vampire (freq bonus 22) The monster species that spawned more often: smoke elemental (freq bonus 12) The monster species that spawned more often: stairway to heaven (freq bonus 14) The monster species that spawned more often: blue nightmare (freq bonus 32) The monster species that spawned more often: arcadian contaminator (freq bonus 14) The monster species that spawned more often: Radio Kommissioner (freq bonus 14) The monster species that spawned more often: nonnavigable dewclaw (freq bonus 60) The monster species that spawned more often: shayateen lord (freq bonus 21) The monster species that spawned more often: undead valkyrie (freq bonus 18) The monster species that spawned more often: Seraph of the Atom (freq bonus 80) The monster species that spawned more often: devoted terrier (freq bonus 84) The monster species that spawned more often: impiety pudgiest (freq bonus 42) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 3) The monster species that never randomly spawned: translucent fungus The monster species that never randomly spawned: croc-man The monster species that never randomly spawned: arcane vortex The monster species that never randomly spawned: actual big bear The monster species that never randomly spawned: barb warp fungus The monster species that never randomly spawned: hc girl The monster species that never randomly spawned: ropily roebuck The monster species that never randomly spawned: sportier civilly The monster species that never randomly spawned: nausea mushroom The monster species that never randomly spawned: salamander prisoner The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 6) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 15) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 34) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 8) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 20) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 6) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 6) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 4) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 10) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 7) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 4) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 4) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 83) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 28) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 2) Trap randomization happened for 1 in 581 traps Trap difficulty was increased by 3 Next attribute increase check would have come at turn 1368 Strength training was 1 Dexterity training was 4 Wisdom training was 0 Constitution training was 20 Your sanity was 0 You were fire resistant You were sleep resistant You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1167 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Reloading(633) invoke deity 3 R Prepared(0) dazzle 3 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (greenery helmet) * skullcap (wide metal helm) * flack helmet (brick helmet) * crystal helm (covered helmet) * mining helm (hydra helmet) * field helm (anti-government helmet) * helm of safeguard (red helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (slaying gloves) * commander gloves (bise gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (failuncap shoes) * boots of safeguard (riding boots) Scrolls scroll of healing (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of mana (OMG AMY ASCENDED FOURK AND SURVIVED WAND DESTRUCTION) scroll of phase door (ISTRACOTCSAS) scroll of standard id (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of cure (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) * scroll of extra healing (EUTOW) * scroll of greater mana restoration (TOUHOUWABOUHOU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 7 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (27 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...